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Genesis Plus

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Genesis Plus
Genplus console.png
General
Author(s)Eke-eke
TypeConsole emulator
Version1.3.1
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg WiimoteHorizontal.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot USB mass storage device GameCube Memory Card

Genesis Plus is an emulator of the Sega Genesis / Sega Megadrive. This is a port of Charles MacDonald's Genesis Plus to the Wii with lots of improvements.

Information

  • Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
  • Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
  • Supports Zip compressed rom images.
  • Genesis 4 players multitap adapters (Sega TeamPlayer and EA 4-Way Play) support
  • Game Genie cheat code support
  • Sega Mouse & Sega Mega Mouse
  • Sega Menacer & Konami Justifier lightguns. 2 lightgun has the same time supported.
  • SVP DSP (Virtua Racing)

Installation

  1. Copy on the root of your SD card the directory apps of the archive.
  2. Create a directory named /genplus/roms at the root of your SD card and place in your ROMs (.zip, .smd & .bin). There's a limit of 1000 files per directory.
    • The ROMs can be placed on DVD-/+R (4.7GB max size) but you need to install the DVDx on your Wii. More infos on HackMii. The DVD should use ISO 9660 file format.
  3. /genplus/saves is automatically created if it does not exist on your SD card.
  4. Select Load New Game from the Main Menu to load a ROM.
  5. Select Play Game from the Main Menu to begin playing the game.

Controls

Menu Controls

GameCube Controller WiimoteHorizontal.svg WiimoteHorizontal.svg + Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick or Gamecube D-Pad Up / Gamecube D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Move through the Menu System
Gamecube B Button Wiimote B Button or Wiimote 1 Button Wiimote B Button or Wiimote 1 Button Classic b Button Previous menu
Gamecube A Button Wiimote A Button or Wiimote 2 Button Wiimote A Button or Wiimote 2 Button Classic a Button Select menu option

File selector menu

GameCube Controller WiimoteHorizontal.svg WiimoteHorizontal.svg + Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Left / Gamecube D-Pad Right or GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck Control Stick Classic D-Pad Left / Classic D-Pad Right or Classic Left Control Stick Display the selected entry's full filename
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Select previous/next file
GameCube L Trigger / GameCube R Trigger Wiimote - Button / Wiimote + Button Wiimote - Button / Wiimote + Button Classic L Trigger / Classic R Trigger Down/Up one full page
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit the file selection menu
Gamecube B Button Wiimote B Button or Wiimote 1 Button Wiimote B Button or Wiimote 1 Button Classic b Button Up one directory
Gamecube A Button Wiimote A Button or Wiimote 2 Button Wiimote A Button or Wiimote 2 Button Classic a Button Load the selected file or enter selected directory

Game Controls (default)

The control can be changed in "Emulator Options/Controls Options" menu except Genesis Dpad, Mode, Emulator Menu and soft reset.

You can do a soft reset by pressing the reset button on the Wii.

To play game with Menacer or Justifiers lightgun you have to configure a pad in Port A and Port B for lightgun (2 supported). Wiimote A Button to shoot and Wii Remote Aim to aim.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick or GameCube D-Pad Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick Genesis Dpad
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
Gamecube B Button Wiimote A Button Wiimote A Button Classic y Button A
Gamecube A Button Wiimote 1 Button Wiimote B Button Classic b Button B
Gamecube X Button Wiimote 2 Button Nunchuck Z Button Classic a Button C
GameCube L Trigger Classic L Trigger X
Gamecube Y Button Classic x Button Y
GameCube R Trigger Classic R Trigger Z
GameCube START Button+GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button Mode
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator Menu
GameCube L Trigger+GameCube Z Button Wiimote - Button+Wiimote + Button Wiimote - Button+Wiimote + Button Classic - Button+Classic + Button Soft Reset

Known Issues

Expansion controllers (Nunchuk or Classic) are sometimes not detected upon initialization. To solve that, simply disconnect and reconnect it from the Wii Remote.

Full Notes about the Release

More in-depth documentation about this release can be found at; http://gxdev.wordpress.com/about/

Changelog

1.3.1 (20/12/2008): [NGC/Wii]

  • improved sound engine
  • modified frame synchronization (now use audio DMA interrupt)

1.3.0 (14/12/2008): [Genesis]

  • YM2612 bugfixes (MAME core):
    • fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
    • fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
    • modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
    • improved Detune overflow accuracy: fix very high frequency sounds in many games
    • fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
    • reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
  • adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
  • adjusted VINT timing: fixes hang-up in "V.R Troopers"
  • improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
  • fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
  • modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
  • added Blargg's NTSC Filters support (NTSC video artifacts emulation)
  • optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed

[NGC/Wii]

  • remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
  • added an option to enable/disable bilinear filtering
  • rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
  • removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
  • fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
  • patched libfat for faster SD card accesses (thanks to svpe)
  • SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
  • various bugfixes, menu tweaks and code cleanup

[NGC only]

  • added 480p support in menu

[Wii only]

  • implemented fast scrolling in menu using Wiimote D-PAD
  • added "Power" button support
  • added USB Storage support
  • Widescreen menu fix
  • *New* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support