FCE Ultra GX
This is an old revision of this page, as edited by Tantric (talk | contribs) at 19:57, 7 July 2012. It may differ significantly from the current revision. |
FCE Ultra GX | |
![]() | |
General | |
---|---|
Author(s) | Tantric |
Type | Console emulator |
Version | 3.3.1 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
FCE Ultra GX is a port of FCE Ultra. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player Support
- NES Zapper support
- Custom controller configurations
- SD, SDHC, USB, DVD, SMB, Zip, and 7z support
- Cheat support (.CHT files)
- IPS/UPS automatic patching support
- NES Compatibility Based on FCEUX 2.1.5
Installation
- If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card.
- ROMs & saves files should be stored in fceugx/roms and fceugx/saves on the root of your SD card, USB flash drive, or SMB share. You can copy the fceugx directory from the archive to your support drive.
- Launch the emulator using your Loader.
Wii Channel
wilsoff and MrNick666 were gracious enough to create an official Wii Channel. You can find it on the Downloads page.
Prerequisites
Installation
|
Loading Games
From DVD
- ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
From Network (via SMB)
Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:
<section name="Network" description="Network Settings"> <setting name="smbip" value="192.168.4.19" description="Share Computer IP" /> <setting name="smbshare" value="wiifiles" description="Share Name" /> <setting name="smbuser" value="yourusername" description="Share Username" /> <setting name="smbpwd" value="yourpassword" description="Share Password" /> </section>
Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.
FDS Games
To be able to load FDS games, FCE Ultra GX need the FDS BIOS. Put it in your /fceugx folder, and name it disksys.rom (should be 8 KB in size).
You can switch disks using the A button (by default). The mapped button can be changed under Controller Configuration ('Special' button).
Compatibility is limited, so check that the game in question works on FCE Ultra for Windows before asking for help.
Controls
In Menu
![]() |
![]() |
![]() ![]() |
![]() |
Action |
---|---|---|---|---|
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Navigate the menu |
![]() |
![]() |
![]() |
![]() |
Select a menu item |
![]() |
![]() |
![]() |
![]() |
Return to previous menu |
![]() |
![]() |
![]() ![]() |
![]() |
Action |
---|---|---|---|---|
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() |
Down/Up one full page |
![]() ![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Navigate file list |
![]() |
![]() |
![]() |
![]() ![]() |
Quit the file selection menu |
![]() |
![]() |
![]() |
![]() |
Up one directory |
![]() |
![]() |
![]() |
![]() |
Load file or open directory |
In Game (by default)
The controls can be changed in "Controller Configuration" menu.
![]() |
![]() |
![]() ![]() |
![]() |
Action |
---|---|---|---|---|
![]() ![]() |
![]() |
![]() ![]() |
![]() ![]() |
NES Dpad |
![]() |
![]() |
![]() |
![]() |
A |
![]() |
![]() |
![]() |
![]() |
B |
![]() |
![]() |
Rapid A | ||
![]() |
![]() |
Rapid B | ||
![]() |
![]() |
![]() |
![]() |
START |
![]() |
![]() |
![]() |
![]() |
SELECT |
![]() |
![]() |
![]() |
Insert coin (VS games) | |
![]() ![]() ![]() |
![]() |
![]() |
![]() |
Emulator Menu |
![]() |
![]() |
Turbo Mode | ||
![]() |
![]() |
Zoom In/out |
In Game (Zapper)
The controls can be changed in "Controller Configuration" menu. You can disable the crosshair on "Controller Configuration" menu.
![]() |
![]() |
Action |
---|---|---|
![]() ![]() |
![]() |
Zapper aim |
![]() |
![]() |
Zapper trigger button |
![]() |
![]() |
Insert coin (VS games) |
Downloading Cheat Files
There a few places across the internet you can download compatible cheat files from.
Changelog
3.3.1 - July 7, 2012
- Fixed PAL support
3.3.0 - July 6, 2012
- Support for newer Wiimotes
- Fixed screen flicker when going back to menu
- Improved controller behavior - allow two directions to be pressed simultaneously
- Updated core to latest FCEUX (r2522)
- Compiled with devkitPPC r26 and libogc 1.8.11
3.2.9 - January 25, 2012
- Fixed zapper support
3.2.8 - January 23, 2012
- Fixed bug with flipping disk sides for FDS
3.2.7 - January 14, 2012
- Updated core to latest FCEUX (r2383)
- More accurate pixel scaling (thanks eke-eke!)
- Other minor changes
3.2.6 - May 15, 2011
- Fixed audio skipping (thanks thiagoalvesdealmeida!)
- Added Turkish translation
3.2.5 - March 23, 2011
- Fixed browser regressions with stability and speed
3.2.4 - March 19, 2011
- Updated to core to latest FCEUX
- Support for Famicom 3D System games (thanks Carl Kenner!)
- Improved USB and controller compatibility (recompiled with latest libogc)
- Enabled SMB on GameCube (thanks Extrems!)
- Added Catalan translation
- Translation updates
3.2.3 - October 7, 2010
- Sync with upstream SVN - fixes a few specific game issues
- Fixed "blank listing" issue for SMB
- Improved USB compatibility and speed
- Added Portuguese and Brazilian Portuguese translations
- Channel updated (improved USB compatibility)
- Other minor changes
3.2.2 - August 14, 2010
- IOS 202 support removed
- USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
- DVD support via AHBPROT - requires latest HBC
3.2.1 - July 22, 2010
- Fixed broken auto-update
3.2.0 - July 20, 2010
- Reverted USB2 changes
3.1.9 - July 14, 2010
- Fixed 16:9 correction in Original mode
- Fixed PAL/NTSC timing switching issue
- Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
- Hide non-ROM files
- Other minor improvements
3.1.8 - June 20, 2010
- USB improvements
- GameCube improvements - audio, SD Gecko, show thumbnails for saves
- Other minor changes
3.1.7 - May 19, 2010
- DVD support fixed
- PAL/NTSC timing corrections
- Fixed some potential hangs when returning to menu
- Video/audio code changes
- Fixed scrolling text bug
- Other minor changes
3.1.6 - April 9, 2010
- Fix auto-save bug
3.1.5 - April 9, 2010
- Most 3rd party controllers should work now (you're welcome!)
- Translation updates (German and Dutch)
- Other minor changes
3.1.4 - March 30, 2010
- DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
- Multi-language support (only French translation is fully complete)
- Thank you to everyone who submitted translations
- SMB improvements/bug fixes
- Minor video & input performance optimizations
- Synced with official FCEUX (various game fixes)
- ROMs larger than 3 MB now load
- Now also searches in application path for gg.rom and disksys.rom
3.1.3 - December 23, 2009
- Fixed major file loading issue, more games load now
- File browser now scrolls down to the last game when returning to browser
- Auto update for those using USB now works
- Fixed scrollbar up/down buttons
- Fixed zapper
- Updates from FCEUX
- Minor optimizations
3.1.2 - December 2, 2009
- Fixed SMB (for real this time!)
3.1.1 - November 30, 2009
- Mapper fixes - several more games work now (Fire Emblem, 76-in-1, etc)
- Fixed SMB
- Added separate horizontal/vertical zoom options
- Improved scrolling timing - the more you scroll, the fast it goes
- Fixed reset button on Wii console - now you can reset multiple times
- Reduce memory fragmentation - fixes out of memory crashes
- Other minor code optimizations
3.1.0 - October 7, 2009
- New default palette - more accurate colors!
- Revamped filebrowser and file I/O
- New timing and frameskip code - allows PAL gamers to play NTSC games
- Fixed FDS/Game Genie errors
- Many, many other bug fixes
3.0.9 - September 16, 2009
- Text rendering corrections
- SMB improvements
- Updated to latest FCEUX SVN
- Built with latest libraries
- Video mode switching now works properly
- Other minor bugfixes and cleanup
3.0.8 - July 31, 2009
- Fixed menu crash
- Fixed turbo mode - reduced to frameskip of 1
- Fixed .CHT file support
- Added Game Genie support - required GG rom placed at /fceugx/gg.rom
- FDS BIOS location changed to /fceugx/disksys.rom
- DVD file limit of 2000 removed
3.0.7 - July 24, 2009
- Core upgraded to FCEUX 2.1.0a - improved game compatibility
- State issues fixed - old state files are now invalid!
- Cheat support (.CHT files)
- IPS/UPS/PPF automatic patching support
- Fixed "No game saves found." message when there are actually saves.
- Fixed shift key on keyboard
- Text scrolling works again
- Change default prompt window selection to "Cancel" button
3.0.6 - July 9, 2009
- Faster SMB/USB browsing
- Last browsed folder is now remembered
- Fixed controller mapping reset button
- Fixed no sound on GameCube version
- Directory names are no longer altered
- Preferences now only saved on exit
- Fixed on-screen keyboard glitches
- RAM auto-saved on power-off from within a game
- Prevent 7z lockups, better 7z error messages
3.0.5 - June 30, 2009
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed original mode lockup bug
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
3.0.4 - May 30, 2009
- Fixed SD/USB corruption bug
- SMB works again
- GUI bugs fixed, GUI behavioral improvements
3.0.3 - May 26, 2009
- Improved stability
- Fixed broken SDHC from HBC 1.0.2 update
- Fixed issues with returning to menu from in-game
- Add option to disable rumble
- Auto-determines if HBC is present - returns to Wii menu otherwise
- Miscellaneous bugfixes
3.0.2 - April 30, 2009
- Improved scrollbar
- Multiple state saves now working
- Built with more stable libogc/libfat
- Fixed rumble bug in filebrowser
- Fixed PAL sound stuttering
- Added confirmation prompts
- Fixed settings saving glitches
3.0.1 - April 22, 2009
- GameCube controller home trigger fixed
- USB support fixed
- More stable SMB support
- Corrections/improvements to game saving/loading
- Video mode corrections
- Settings are now saved when exiting game menu settings area
- 8 sprite limit and Zapper crosshair can now be turned off from the menu
- New video mode selection in menu (forcing a video mode is not recommended)
3.0.0 - April 13, 2009
- New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
- Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
- Onscreen keyboard for changing save/load folders and network settings
- Menu configuration options (configurable exit button, Wiimote orientation, volumes)
- Configurable button mapping for zapper
- New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
- SMB reconnection feature
- ISI issue fixed
2.0.9 - January 27, 2009
- Fixed a major memory corruption bug in FCE Ultra 0.98.12
- Faster SD/USB - new read-ahead cache
- Removed trigger of back to menu for Classic Controller right joystick
- Changed GameCube controller back to menu from A+Start to A+B+Z+Start
- Add option for horizontal-only video cropping
- Decreased minimum game size to 8 KB
- Fixed a bug with reading files < 2048 bytes
- Fixed some memory leaks, buffer overflows, etc
- Code cleanup, other general bugfixes
2.0.8 - December 24, 2008
- Fixed unstable SD card access
- Proper SD/USB hotswap (Wii only)
- Auto-update feature (Wii only)
- Rewritten SMB access - speed boost, NTLM now supported (Wii only)
- Improved file access code
- Resetting preferences now resets controls
- Overscan (cropping) setting now saved in preferences
- Rewritten RAM/state saving - old state saves are now invalid
- Minor bug fixes
2.0.7 - November 18, 2008
- Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
- Video code rewritten - now has original, unfiltered, filtered modes
- Zoom option
- 16:9 widescreen support
- Full widescreen support
- SDHC support
- SD/USB hot-swapping
- A/B rapid-fire
- Turbo option
- Video cropping (overscan hiding) option (thanks yxkalle!)
- Palette changing fixed
- Fixed audio 'popping' issue
- Wii - Added console/remote power button support
- Wii - Added reset button support (resets game)
- Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
- GameCube - Added DVD motor off option
2.0.6 - October 21, 2008
- Right audio channel corruption fixed (thanks cyberdog!)
- Low pass audio filter turned off (muffles audio)
- Changed to alternate audio filter
- PAL Timing corrected
- Cheesy/2X video filters fixed
- Qoob Pro modchip support for GameCube (thanks emukidid!)
2.0.5 - October 19, 2008
- Sound bug fixed - thanks eke-eke!
- High quality sound enabled, lowpass filter enabled
- Video threading enabled
- Fixed timing error (incorrect opcode)
2.0.4 - October 15, 2008
- Wii DVD fixed
- FDS BIOS loading works now
- FDS disk switching now consistently works with one button press
- FDS saving implemented
- 7z support
- Faster SD/USB (readahead cache enabled)
- VS coin now mapped to 1 button for VS zapper games
- Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L
2.0.3 - October 1, 2008
- Complete rewrite of loading code - FDS / UNIF / NSF support added!
- VS games work (coin insert submitted by pakitovic)
- Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
- 480p and DVD now available for GameCube
- Improved stability - less crashes!
2.0.2 - September 19, 2008
- Fixed network freeze-up problem
- Zapper now mapped to A and B
- Fixed auto-save feature
- Performance slowdowns on Gamecube should be fixed
- Will now attempt to load old save states with CRC filename
2.0.1 - September 6, 2008
- Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
- RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
- Start/Select reversed mapping fixed for Wii controllers
- Small bug fixes / improvements / tweaks
2.0.0 - September 1, 2008
- Complete rewrite based on code from SNES9x GX and Genesis Plus GX
- Wiimote, Nunchuk, and Classic controller support
- Button mapping for all controller types
- Full support for SD, USB, DVD, GC Memory Card, and Zip files
- Game starts immediately after loading
- Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
- Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
- 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
- One makefile to make all versions
Unofficial versions
aksommerville
Took Vicious1988's version, gutted the menu, and tweaked all around. Now load from any directory on SD file. SRAM saves are automatic. Take screenshots to PNG format. Works with GameCube pads and Wiimotes. Long file names for ROMs are not supported natively.
New version with nicer menu, classic controller + nunchuk, use IR as zapper, new scaler (but not as nice as GX...), sort of half-way complete:
Mike Tyson's Jungle Beat
Mike Tyson's Jungle Beat is a NES-emulator that enables you to play Mike Tyson's Punch-Out!! using the the Gamecube DK Bongos.