|
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Line 227: |
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| | | |
| == Change Log == | | == Change Log == |
− | | + | see included HISTORY.txt |
− | ===Genesis Plus GX 1.7.1 (13/10/2012)===
| |
− | <pre>
| |
− | [Core/SCD]
| |
− | * added support for CUE files
| |
− | * added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
| |
− | * added CD fader emulation
| |
− | * added CDD "Fast FW" & "Fast RW" commands emulation
| |
− | * improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
| |
− | * improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
| |
− | * fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
| |
− | * fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
| |
− | * fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
| |
− | * fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
| |
− | * fixed Mode 1 emulation (cartridge boot mode)
| |
− | | |
− | [Core/Sound]
| |
− | * replaced FIR resampler by Blip Buffer for FM resampling
| |
− | * modified SN76489 core for use of Blip Buffer
| |
− | * improved PSG & FM chips synchronization using Blip Buffer
| |
− | * added Game Gear PSG stereo support
| |
− | * fixed SG-1000 specific PSG noise
| |
− | * fixed YM2612 LFO AM waveform (California Games surfing event)
| |
− | * fixed YM2612 phase precision
| |
− | * minor optimizations to YM2612 core
| |
− | | |
− | [Core/Game Gear]
| |
− | ---------------
| |
− | * added support for CJ Elephant Fugitive (recently released by SMS Power)
| |
− | * added Game Gear extended screen option
| |
− | | |
− | [Core/Genesis]
| |
− | ---------------
| |
− | * added support for a few recently dumped (but unreleased) games
| |
− | | |
− | [Core/General]
| |
− | ---------------
| |
− | * improved ROM & CD image file loading
| |
− | * various code cleanup
| |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * added automatic disc swap feature
| |
− | * removed automatic frameskipping (no use)
| |
− | * improved general audio/video sync
| |
− | * various code cleanup & bugfixes
| |
− | </pre>
| |
− | | |
− | ===Genesis Plus GX 1.7.0 (01/07/2012)===
| |
− | <pre>
| |
− | [Core/SCD]
| |
− | ---------------
| |
− | * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
| |
− | * added .ISO & .BIN CD image file support
| |
− | * added 512K backup cartridge RAM support
| |
− | * added savestate support for CD games
| |
− | | |
− | NOTES:
| |
− | ~~~~~~
| |
− | * to play CD games, original BIOS ROM files are required in /genplus/bios/ directory: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin
| |
− | * CD audio tracks (CD-DA) are not supported (yet)
| |
− | | |
− | [Core/CPU]
| |
− | ---------------
| |
− | * modified 68k core for Mega CD / Sega CD support
| |
− | * optimized 68k core using prebuild const tables
| |
− | | |
− | [Core/VDP]
| |
− | ---------------
| |
− | * improved DMA accuracy
| |
− | * improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
| |
− | * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
| |
− | | |
− | [Core/Sound]
| |
− | ---------------
| |
− | * improved synchronization between SN76489 & YM2162 cores.
| |
− | * improved accuracy of SN76489 core timings.
| |
− | | |
− | [Core/MD]
| |
− | ---------------
| |
− | * added support for some recently dumped unlicensed games.
| |
− | * improved emulation of 32k bankswitch hardware used by a few unlicensed games.
| |
− | * fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
| |
− | * fixed support for 128K Pro Action Replay ROM.
| |
− | | |
− | [Core/MS]
| |
− | ---------------
| |
− | * added support for all recent korean ROM dumps by SMS Power.
| |
− | * added emulation of korean multi-game mapper (4-Pak All Action)
| |
− | * added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
| |
− | * added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
| |
− | | |
− | [Core/General]
| |
− | ---------------
| |
− | * added an option to set VDP mode (PAL/NTSC) independently from console region.
| |
− | * added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
| |
− | * fixed 68k context loading/saving (Sol Deace).
| |
− | * fixed C89 incompatibilities for better portability.
| |
− | * removed use of "long int" type for portability on 64-bit platforms.
| |
− | * moved savestate zlib compression out of emulation core (for ports that don't use it).
| |
− | * various optimizations.
| |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
| |
− | * added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
| |
− | * added support for left/right buttons as page up/down keys in ROM browsers
| |
− | * added right analog stick as default "return to menu" key for Gamecube controllers
| |
− | * added alternate remappable menu key combo for Gamecube controllers
| |
− | * added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
| |
− | * added an option to boot system from "BIOS", with or without cartridge.
| |
− | * added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
| |
− | * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
| |
− | * State & SRAM files are now only compressed when saving to Gamecube Memory Cards
| |
− | * various fixes & cleanup.
| |
− | * compiled with devkitPPC r26 & libogc 1.8.11.
| |
− | | |
− | [Gamecube]
| |
− | ----------
| |
− | * improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.6.0 (07/08/2011)===
| |
− | <pre>
| |
− | [Core/Sound]
| |
− | ---------------
| |
− | * added YM2413 emulation in Master System compatibility mode.
| |
− | * fixed SN76489 noise boost initialization.
| |
− | * minor YM2612 core optimizations.
| |
− | | |
− | [Core/VDP]
| |
− | ---------------
| |
− | * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
| |
− | * added support for all TMS9918 rendering modes.
| |
− | * improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
| |
− | * fixed color palette initialization.
| |
− | * fixed shifted sprites rendering in Mode 4.
| |
− | * modified pixel rendering support (pixel depth is now forced at compilation time).
| |
− | | |
− | [Core/CPU]
| |
− | ---------------
| |
− | * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
| |
− | | |
− | [Core/IO]
| |
− | ---------------
| |
− | * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
| |
− | * added Terebi Oekaki tablet emulation.
| |
− | * improved Mouse emulation (fixes mouse support in Cannon Fodder).
| |
− | * improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
| |
− | * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
| |
− | * modified lightgun emulation to use common key inputs for all devices.
| |
− | * 2-buttons controller is now picked by default for Master System games.
| |
− | | |
− | [Core/MD]
| |
− | ---------------
| |
− | * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
| |
− | * added Game Toshokan in EEPROM database (verified on real cartridge).
| |
− | * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
| |
− | * modified SRAM banswitch hardware emulation to be more compatible with some hacks.
| |
− | | |
− | [Core/MS]
| |
− | ---------------
| |
− | * added Cyborg Z to Korean mapper database.
| |
− | *
| |
− | [Core/GG]
| |
− | ---------------
| |
− | * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
| |
− | | |
− | [Core/General]
| |
− | ---------------
| |
− | * added support for .mdx ROM format.
| |
− | * added Game Gear & SG-1000 ROM support.
| |
− | * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
| |
− | * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
| |
− | * various code cleanup.
| |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
| |
− | * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
| |
− | * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
| |
− | * improved gun cursor positioning accuracy.
| |
− | * improved horizontal scaling & screenshots rendering in H32 mode.
| |
− | * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
| |
− | * removed ARAM/injected ROM support (unused).
| |
− | * removed WPAD_ and PAD_ update from VSYNC callback.
| |
− | * increased GCC inlining limits for some speed improvment.
| |
− | * compiled with devkitPPC r24 & libogc 1.8.7.
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.5.0 (31/03/2011)===
| |
− | <pre>
| |
− | [Core/VDP]
| |
− | ---------------
| |
− | * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
| |
− | * added Mode 4 rendering for both Genesis & Master System modes.
| |
− | * added alternate BG planes rendering functions (should be faster on PPC architectures).
| |
− | | |
− | [Core/IO]
| |
− | ---------------
| |
− | * added support for Master System compatibility mode (Z80 ports access mode).
| |
− | * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
| |
− | * added XE-1AP (analog controller) emulation.
| |
− | * added Activator emulation.
| |
− | | |
− | [Core/Extra]
| |
− | ---------------
| |
− | * added support for all known Master System cartridge mappers.
| |
− | * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
| |
− | (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
| |
− | * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
| |
− | * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
| |
− | * fixed Game Genie when several codes affect same ROM address.
| |
− | * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
| |
− | | |
− | [Core/General]
| |
− | ---------------
| |
− | * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
| |
− | * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
| |
− | * various code cleanup & comments.
| |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * fixed cheat codes handling when several codes affect same ROM address.
| |
− | * improved input controller detection on menu exit.
| |
− | * improved key remapping dialog box to match emulated device
| |
− | * changed Menu key for Gamecube controller to allow MODE button mapping
| |
− | * fixed DVD not being unmounted on swap (memory leak)
| |
− | | |
− | [Wii only]
| |
− | ---------------
| |
− | * added USB mouse support for Sega Mouse emulation
| |
− | * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.4.1 (04/12/2010)===
| |
− | <pre>
| |
− | [Core/VDP]
| |
− | ---------------
| |
− | * improved VBLANK flag accuracy, as observed on real hardware.
| |
− | * improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
| |
− | * improved DMA Fill timing accuracy.
| |
− | * fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
| |
− | * fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
| |
− | * fixed Vertical Counter in interlace mode 1, as observed on real hardware.
| |
− | * fixed horizontal border width, as observed on real hardware.
| |
− | * various code improvments & optimizations.
| |
− | | |
− | [Core/Extra]
| |
− | ---------------
| |
− | * improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
| |
− | * improved unlicensed ROM mappers emulation
| |
− | * added Chinese Fighters III mapper support
| |
− | * added Top Fighter mapper support
| |
− | * fixed Barver Battle Saga mapper support
| |
− | * fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
| |
− | * fixed Game Genie registers byte reads
| |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * added message box when inputs config uses disconnected controllers.
| |
− | * added message box when settings are reseted to default on startup.
| |
− | * fixed default inputs configuration.
| |
− | * fixed memory leak in Cheat Menu causing spurious resets.
| |
− | * added an option to enable/disable automatic cheat activation
| |
− | * increased max number of cheat codes
| |
− | * optimized cheat codes requiring RAM patching.
| |
− | * improved default horizontal scaling to better match output from a real Mega Drive
| |
− | | |
− | [Gamecube specific]
| |
− | ---------------
| |
− | * fixed inverted keys in cheat menu.
| |
− | * fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
| |
− | (NB: Wii samplerate has been verified to be closer to 48000 Hz)
| |
− | | |
− | [Wii specific]
| |
− | ---------------
| |
− | * added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
| |
− | * fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.4.0 (01/11/2010)===
| |
− | <pre>
| |
− | [Core/Sound]
| |
− | ---------------
| |
− | * completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
| |
− | to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number
| |
− | of samples per frame and keeping PSG & FM chips in sync.
| |
− | * improved PSG & FM chips synchronization with CPU execution (fixed point precision).
| |
− | * improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
| |
− | * improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
| |
− | * fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
| |
− | * fixed YM2612 context saving/loading.
| |
− | * fixed YM2612 state on reset.
| |
− | * removed outdated & less accurate Gens YM2612 core
| |
− | * added configurable YM2612 DAC resolution emulation.
| |
− | * added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
| |
− | * added configurable Low-Pass filtering
| |
− | * added configurable 3-Band Equalizer (thanks to Neil C).
| |
− | * added an option to boost SN76489 Noise Channel.
| |
− | * adjusted SN76489 cut-off frequency.
| |
− | * implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
| |
− | | |
− | [Core/VDP]
| |
− | ---------------
| |
− | * added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
| |
− | * added support for 2-Cell vertical scrolling in Interlaced 2 mode
| |
− | * added support for some undocumented mode register bits
| |
− | * added proper emulation of HV Counter latch: fixes Sunset Riders intro
| |
− | * added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
| |
− | * improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
| |
− | * improved FIFO timings accuracy: fixes Sol Deace intro
| |
− | * improved sprite masking accuracy (thanks to Nemesis for his test program)
| |
− | * improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
| |
− | * improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
| |
− | * improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
| |
− | * improved HCounter accuracy in 40-cell mode, as measured on real hardware.
| |
− | * improved color accuracy in VDP highlight mode to match results observed on real hardware
| |
− | | |
− | [Core/CPU]
| |
− | ---------------
| |
− | * updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
| |
− | * fixed some Z80 instructions timing.
| |
− | * fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
| |
− | * improved Z80 interrupt accuracy
| |
− | * improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
| |
− | * improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
| |
− | * implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
| |
− | * improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
| |
− | * modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
| |
− | | |
− | [Core/Extra]
| |
− | ---------------
| |
− | * added Game Genie hardware emulation.
| |
− | * added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
| |
− | * added Sonic & Knuckles "Lock-On" support.
| |
− | * added Cartridge "Hot Swap" feature.
| |
− | * added missing EEPROM support in more games.
| |
− | * added VDP lock-out emulation (TMSS).
| |
− | * improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
| |
− | * fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
| |
− | * fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
| |
− | * enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
| |
− | * lots of code cleanup, bugfixes & optimization.
| |
− | | |
− | | |
− | [Gamecube/Wii]
| |
− | ---------------
| |
− | * implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
| |
− | * implemented custom GUI engine (uses GX hardware rendering & multithreading)
| |
− | * implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
| |
− | * improved audio/video synchronization to ensure 100% smooth video & audio playback.
| |
− | * improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
| |
− | * improved lightgun cursors layout.
| |
− | * added automatic ROM loading feature (last played game launches immediately when starting the emulator)
| |
− | * added PAR codes and .pat files support
| |
− | * fixed lot of stability issues and potential memory leaks.
| |
− | | |
− | [Wii specific]
| |
− | ---------------
| |
− | * added Video Hardware "Gamma" control
| |
− | * added Video Hardware "Trap Filter" control
| |
− | * improved Mouse emulation through Wii remote
| |
− | * compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.3.1 (20/12/2008)===
| |
− | <pre>
| |
− | [Gamecube/Wii]
| |
− | | |
− | * improved sound engine
| |
− | * modified frame synchronization (now use audio DMA interrupt)
| |
− | </pre>
| |
− | ===Genesis Plus GX 1.3.0 (14/12/2008)===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * YM2612 bugfixes (MAME core):
| |
− | .fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
| |
− | .fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
| |
− | .modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
| |
− | .improved Detune overflow accuracy: fix very high frequency sounds in many games
| |
− | .fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
| |
− | .reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
| |
− | * adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
| |
− | * adjusted VINT timing: fixes hang-up in "V.R Troopers"
| |
− | * improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
| |
− | * fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
| |
− | * modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
| |
− | * added Blargg's NTSC Filters support (NTSC video artifacts emulation)
| |
− | * optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
| |
− | * added an option to enable/disable bilinear filtering
| |
− | * rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
| |
− | * removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
| |
− | * fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
| |
− | * patched libfat for faster SDCARD accesses (thanks to svpe)
| |
− | * SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
| |
− | * various bugfixes, menu tweaks and code cleanup
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * added 480p support in menu
| |
− | | |
− | [Wii]
| |
− | | |
− | * implemented fast scrolling in menu using Wiimote D-PAD
| |
− | * added "Power" button support
| |
− | * added USB Storage support
| |
− | * Widescreen menu fix
| |
− | * *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080826===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
| |
− | * YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
| |
− | * YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
| |
− | * YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
| |
− | * implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
| |
− | * fixed a bug affecting CRAM/VSRAM DMA timings
| |
− | * fixed Sprite Attribute Table address mask for VRAM writes
| |
− | * improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
| |
− | * disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
| |
− | * added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
| |
− | * improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
| |
− | * added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
| |
− | * added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * added Wiimote support for Menacer/Justifier/Mouse
| |
− | * added DVD support in Wii mode (no modchip required)
| |
− | * added "Gun cursor" option to enable/disable gun position display
| |
− | * added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
| |
− | * improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080716===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
| |
− | * fixed broken EEPROM support for Codemaster games
| |
− | * modified input update timings: fix Dungeons & Dragons * Warriors of the Eternal Sun (thanks to Notaz)
| |
− | * added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
| |
− | * added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
| |
− | * improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
| |
− | .implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
| |
− | .improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
| |
− | .improved Timers emulation accuracy
| |
− | .improved Enveloppe Generator accuracy
| |
− | .fixed Channel 3 CSM mode emulation
| |
− | .implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * added automatic alphabetical filesorting (Marty Disibio)
| |
− | * added ROM History for faster ROM access (Marty Disibio)
| |
− | * fixed a silly input bug in "ROM Infos" & "Game Genie" menus
| |
− | * modified "Hard Reset" option
| |
− | * improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
| |
− | * enabled overscan emulation in "STRETCH" aspect mode also
| |
− | * added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
| |
− | * improved Controller options
| |
− | .prevented keys reconfiguration if device is not detected
| |
− | .added support for up to 8 players (ISS Pro Deluxe, ...)
| |
− | .each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
| |
− | .added the ability to use classic controller & wiimote pad from the same port separately
| |
− | .modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & * simultaneously)
| |
− | .added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
| |
− | .added automatic configuration save for controller options
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080601===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
| |
− | * improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
| |
− | * improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
| |
− | * fixed broken Game Genie support
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
| |
− | * added progressive mode support (480p) in menu also
| |
− | * added automatic SRAM/FreezeState support (OFF by default, check "system options")
| |
− | * added automatic configuration file support
| |
− | * /genplus/saves is now automatically created if it does not exist
| |
− | * use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
| |
− | * assigned Reset Button to Genesis Soft-Reset
| |
− | | |
− | [Wii]
| |
− | | |
− | * added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
| |
− | * added option to return to Wii System Menu
| |
− | * fixed "TP reload" option: now compatible with HB channel
| |
− | * removed SD-Gekko support (Wii slot becomes default slot)
| |
− | * added Wii SD slot support for SRAM & FreezeState files
| |
− | * added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
| |
− | * added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080419===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * modified VINT timings a little bit: fix lockup during Desert Strike's intro
| |
− | * corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * fixed 60Hz "Bilinear" rendering mode (was broken in last release)
| |
− | * fixed issue with the 1st file when browsing SDCARD through SD-Gekko
| |
− | * fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
| |
− | * added "Wii Reboot" option
| |
− | * added PAL 50hz support in menu (black borders)
| |
− | * added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
| |
− | * compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080406===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
| |
− | * added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
| |
− | * fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
| |
− | * forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
| |
− | | |
− | [Gamecube/Wii]
| |
− | | |
− | * removed not working DVD features (Wii mode only)
| |
− | * fixed Timers with PAL roms
| |
− | * added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
| |
− | * added PAL50 TV mode support (PAL and NTSC roms), see video options
| |
− | * added "TP reload" option, use "System Reboot" (Wii mode only)
| |
− | * added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080301===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
| |
− | * fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
| |
− | * corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
| |
− | * corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
| |
− | * added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
| |
− | * added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
| |
− | * rewrote memory handlers for better modularity and some (little) speedup
| |
− | * reduced Savestate size
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
| |
− | * added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
| |
− | * added SDCARD Slot B support for loading Roms
| |
− | * removed unused MAME PSG Core
| |
− | * added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
| |
− | * added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
| |
− | * fixed frame timing in PAL mode
| |
− | * fixed analog stick sensitivity
| |
− | </pre>
| |
− | ===Genesis Plus GX release 080107===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * fixed interleaved rom detection: roms with .smd extension should now work fine
| |
− | * fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
| |
− | * updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
| |
− | * fixed VINT flag update when VINT is disabled: fixes NCAA College Football
| |
− | * adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
| |
− | * adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
| |
− | * fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
| |
− | * added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * fixed broken SDCARD support for SRAM and Savestate files
| |
− | </pre>
| |
− | ===Genesis Plus GX release 071230===
| |
− | <pre>
| |
− | [Gamecube]
| |
− | | |
− | * fixed ROM injector base address (DATA section 1)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 071228===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * many sourcecode cleanup and optimization
| |
− | * completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
| |
− | used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
| |
− | . NBA Jam (alternate Acclaim mapper)
| |
− | . College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
| |
− | . NHLPA Hockey 93, Rings of Power (EA mapper)
| |
− | . Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
| |
− | * external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
| |
− | * fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
| |
− | * modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
| |
− | * completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
| |
− | * rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
| |
− | * fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
| |
− | * improved "Sprite Limit" and "Sprite Collision" detection accuracy
| |
− | * modified RGB565 Color Palette to use the full available color range (0-31;0-63)
| |
− | * implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
| |
− | * improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
| |
− | * improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
| |
− | * fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
| |
− | * fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
| |
− | * improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
| |
− | * added TMSS BIOS support (optional)
| |
− | * rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
| |
− | * implemented "cycle accurate" FM timers & sound samples rendering
| |
− | * improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
| |
− | * updated Z80 & 68000 cores to last MAME versions
| |
− | * improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
| |
− | * added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * fixed rom checksum calculation (only used for rom information)
| |
− | * some modifications in GX rendering code.
| |
− | * added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
| |
− | * added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
| |
− | * added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
| |
− | * added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
| |
− | * added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
| |
− | * added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
| |
− | * added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
| |
− | * removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070720===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
| |
− | * added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
| |
− | * added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
| |
− | * added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
| |
− | * added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
| |
− | * added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
| |
− | * added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
| |
− | in some games to enable special features or even complete the game (ex: X-Men).
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
| |
− | PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
| |
− | * Freezestate & SRAM files are now compressed (using zlib)
| |
− | * FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
| |
− | * changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
| |
− | * added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
| |
− | * "System reboot" is now used for console reboot and SD/PSO reload (if detected)
| |
− | * added new font: now use original IPL font, extracted from Bootrom
| |
− | * modified controls when going into the rom selection menu (DVD or SDCARD):
| |
− | . use B button to go up one directory
| |
− | . use Z button to quit the file selection menu
| |
− | . use L/R triggers to go down/up one full page
| |
− | . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
| |
− | * various menu rearrangment, minor bugfixes & sourcecode cleanup
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070621===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
| |
− | * added partial Sega Menacer lightgun support: automatically set when detecting the 6-in-1 Menacer game
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
| |
− | * removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
| |
− | * added Console Reboot option in main menu (IPL Reboot)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070518===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
| |
− | * removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
| |
− | * added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
| |
− | This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
| |
− | special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
| |
− | For information, games that are actually detected and need special timings to run properly are:
| |
− | .Legend of Galahad & Road Rash series (single line not rendered properly)
| |
− | .Sesame Street Counting Cafe (don't boot)
| |
− | .Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
| |
− | no more between the end of the previous and the start of the next one, which seems more correct to me
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070508===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
| |
− | * SN76496 MAX_OUTPUT back to normal
| |
− | * modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
| |
− | * added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
| |
− | * updated FM core to the latest MAME version
| |
− | * corrected DAC output level (fixes voices and some special FX being too low)
| |
− | * added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
| |
− | * added configurable preamplification for each sound cores (see Emulator Options)
| |
− | * added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070411===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
| |
− | * removed unused sound buffer allocation
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070326===
| |
− | <pre>
| |
− | [Gamecube]
| |
− | | |
− | * added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
| |
− | * added "DVD motor off" feature, like in others emulators
| |
− | * corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070322===
| |
− | <pre>
| |
− | [Gamecube]
| |
− | | |
− | * added SDCARD subdirectory browsing and LFN (255 char. max) support
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070317===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
| |
− | * added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
| |
− | * added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
| |
− | * updated gcaram.c to be compatible with last libogc version
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070309===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * little rendering code speedups
| |
− | * modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
| |
− | * completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
| |
− | * added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
| |
− | * modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
| |
− | * added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
| |
− | * modified FM timers handling a bit (fix Vectorman2 music)
| |
− | * corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
| |
− | * corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
| |
− | * corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
| |
− | * modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
| |
− | * added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
| |
− | * modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
| |
− | * added savestates support (go to SRAM menu, memory card supports only)
| |
− | </pre>
| |
− | ===Genesis Plus GX release 070207===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
| |
− | * added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
| |
− | * added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
| |
− | * hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
| |
− | * hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
| |
− | * modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
| |
− | * modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
| |
− | * added sprite collision detection (fix Strider 2)
| |
− | * modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
| |
− | </pre>
| |
− | ===Genesis Plus GX WIP 1.2===
| |
− | <pre>
| |
− | [Gamecube]
| |
− | | |
− | * Added partial zip support (unzip.c)
| |
− | </pre>
| |
− | ===Genesis Plus GX WIP 1.1===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * sio.c added
| |
− | * Added six button pad support from x86 Gens
| |
− | * Additional changes based on Charles MacDonald's gen-hw.txt
| |
− | </pre>
| |
− | ===Genesis Plus GX WIP 1 - 7 March 2006===
| |
− | <pre>
| |
− | [Core]
| |
− | | |
− | * Updated SN76496 driver
| |
− | | |
− | [Gamecube]
| |
− | | |
− | * Added GX Hardware Scaling
| |
− | </pre>
| |
− | ===Genesis Plus GX WIP 0===
| |
− | <pre>
| |
− | [Gamecube]
| |
− | | |
− | * initial port based on Genesis Plus 1.2a from Charles McDonald (http://cgfm2.emuviews.com/)
| |
− | </pre>
| |