Difference between revisions of "GxGeo"
Line 5: | Line 5: | ||
| licence = GPLv2 | | licence = GPLv2 | ||
| source = http://code.google.com/p/gxgeo | | source = http://code.google.com/p/gxgeo | ||
− | | author = [http://www.blizzo.co.uk/gxgeo | + | | author = [http://www.blizzo.co.uk/gxgeo blizzo] |
| download = Media:Gxgeo05b.zip | | download = Media:Gxgeo05b.zip | ||
| peripherals = {{GCNController}} {{ClassicController}} {{wiimote2}} {{Nunchuk}} {{FrontSD}} | | peripherals = {{GCNController}} {{ClassicController}} {{wiimote2}} {{Nunchuk}} {{FrontSD}} |
Revision as of 02:10, 11 November 2010
GxGeo | |
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General | |
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Author(s) | blizzo |
Type | Arcade emulator |
Licence | GPLv2 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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GxGeo is a port of the open-source GnGeo emulator, originally coded by pepone. This is a Neo-Geo AES/MVS emulator.
Testing
Please remember this is an early version and there are some bugs!
When you find a bug (and you will) post it on the Talk page along with your Wii Region/Video Mode (NTSC/PAL/SDTV/HDTV/etc) :)
There are some bugs I already know about:
- Sound error, short bzzt type noise accompanied by a pause
- Loading of very large ROMs, will say out of memory and quit
- Slow down in some large ROMs, some (or all) might slow down on real hardware anyway
Installation
- Extract the zip on to your SD card. The romrc contains information about ROM sets, if you only put the .rc files for the ROMs you have in that folder gxgeo will load faster :)
- Your ROMs (zipped up) and BIOS files should go in /sd/gxgeo/roms
BIOS Files
required files:
- 000-lo.lo (sometimes named ng-lo.rom, must be renamed)
- sfix.sfx (sometimes named ng-sfix.rom, must be renamed)
country files (sometimes named neo-geo.rom, must be renamed)
- usa_2slt.bin - USA
- vs-bios.rom - Japan
- asia-s3.rom - Asia
- sp-s2.sp1 - Europe
system files
- aes-bios.bin - A.E.S:
You can use uni-bios.rom[1] in place of the country file or system file.
Controls
The Gamecube controller takes priority over the Wiimote, if you have a GC controller in port 1 then the GC Controller will control player 1 and the Wiimote will control player 2.
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Action |
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Neogeo DPad |
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A |
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B |
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C |
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D |
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Insert Coin |
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START |
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Quit |
HBC Icons
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by MickeyBlue |
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by blizzo |
Development Log
03/11/2010
- <apology reason="non-existent updates" excuse="work"/>
- GxGeo is still being developed (albeit slowly), it is being updated to the latest libogc and adding support for SDHC, USB.
- Yet more major changes to the internal workings are being made.
- Loading of large ROMs (mslug3) is also being worked on.
23/11/2008
- Today I am happy enough with GxGeo to release it, the source code is a mess so I if you'd like it ask me for it - I'd rather not spread messy code and bad examples :)
- I have only tested this release on a PAL SDTV but it should fit on an NTSC SDTV, no idea about HDTV hehe
- There are still some sound issues, maybe just with PAL.. I'm not sure, more testing is required
- This release will boot some large ROMs but not all of them will run at full speed - Metal Slug 2 is one of these
- Larger ROMs (Metal Slug 3) will still not load - some kind of paging system is required :)
11/11/2008
- Using MEM2 for loading the SOUND and GFX ROMs so some quite large ROMs will load, mslug2 included
- mslug2 experiences quite a lot of slow down
- A lot of ROMs are playable now, hopefully a release this weekend
10/11/2008
- Development continues, a major reworking of the code is under way and nearly complete.
- Sounds works, kinda - some bugs need fixing :)
05/09/2008
- Video emulation is working well now
- Sound is on the way :D
02/09/2008
- Small ROMs load (not enough RAM for large ones)
- SDL to GX 90% complete - expect a preview release soon :)
01/09/2008
- Compiled with SDL-Port, runs at a reasonable speed
- Started SDL to GX porting :)