In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Italian Parking"

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{{Infobox homebrewapp
+
{{Infobox homebrew
 
| title      = Italian Parking
 
| title      = Italian Parking
| desc        = Puzzle
 
 
| image      = [[File:ItalianParking.png|120px]]
 
| image      = [[File:ItalianParking.png|120px]]
| type        = Game
+
| type        = puzzle game
 
| author      = [[User:ElectroKidd|ElectroKidd]]
 
| author      = [[User:ElectroKidd|ElectroKidd]]
| version    = 0.21
+
| version    = 0.44
| download    = [[Media:ItalianTraffic.zip|Italian traffic for HBC]]
+
| download    = http://uploading.com/files/d1a98m3f/ItalianParking.zip
| source      = soon (some days to write it better)
+
| source      = Media:ItalianParkingv021Src.zip
| website    =
+
| peripherals = {{Wiimote}} {{SensorBar}} {{FrontSD}}
| peripherals = {{Wiimote}} {{SensorBar}}
+
| hbb         = yes
| hbc         = 1
 
 
}}
 
}}
  
'''I've to finish it'''
+
'''Italian Parking''' is a 3D puzzle game.
  
Italian Parking is a 3D puzzle game
+
== Intro ==
  
==Intro==
 
 
  ... All over the world ...
 
  ... All over the world ...
 
  ... parking is easy ...  
 
  ... parking is easy ...  
Line 23: Line 20:
 
  ... PUZZLE.
 
  ... PUZZLE.
  
This is the joke intro, but in Italy, where I Live, parking it's really a stress...
+
This is the joke intro. In Italy (where I Live), parking is really a stress...
  
==How to Use==
+
== How to Use ==
 
Enter the selection of the level.
 
Enter the selection of the level.
 
Choose available level.
 
Choose available level.
 
Try to move the red alfa-147 (my car) to let it (them) out.
 
Try to move the red alfa-147 (my car) to let it (them) out.
  
==Controls==
+
== Controls ==
  
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
Line 47: Line 44:
 
|}
 
|}
  
==Changelog==
+
== Changelog ==
  
===Version 0.21===
+
=== Version 0.21 ===
 +
(released 14.04.09)
 
*First release version with 5 levels.
 
*First release version with 5 levels.
  
==Future developt==
+
=== Version 0.32 ===
 +
(unreleased)
 +
Added:
 +
* Home button
 +
* lightmap
 +
* music
 +
 
 +
=== Version 0.33 ===
 +
(released 31.07.09)
 +
* new intro
 +
* add some credits
 +
 
 +
=== Version 0.35 ===
 +
<S>(Will be release a the end of August)</S>never released
 +
* more levels & models
 +
 
 +
=== Version 0.44 ===
 +
* two theme (milan & venice)
 +
* music
 +
* Menu & intro
 +
* credits
 +
* More levels (up to 36)
 +
* different models
 +
* save state on SD
 +
* insert many bugs ... sorry... give me feedback.
 +
 
 +
== Future development ==
 +
*<S>total count of moves, with the minimum for each level</S>
 
*Sounds
 
*Sounds
*Lights shading
+
*<S>Music</S> done!
*Light-Texture
+
*<S>Lights shading</S> avoided!
*more levels
+
*<S>Lightmap-Texture</S> done!
*different models
+
*<S>more levels</S>
*different themes (I though on Ancient Rome, w/ horse & colosseum...)
+
*<S>different models</S>
...
+
*<S>different themes (milan/Venice)</S> (I though on Ancient Rome, w/ horse & colosseum...)
 +
* source will be available soon (just a better looking... my chief will kill me if I commit this ape-shit code!)
  
==Screenshots==
+
== Screenshots ==
  
[[File:ItalianParkingScreenShot.jpg]]
+
<youtube width="425" height="265" align="left">yWDvN6CHsds</youtube> 
 +
<gallery perRow="2" style="text-align: center;" widths="200px" heights="150px">
 +
Image:ItalianParkingScreenShot.jpg
 +
Image:ItalianParkingLvl5Screenshot.jpg
 +
Image:ItalianParkingScreenShotv35.jpg
 +
</gallery>
  
==How Contact me==
+
== How Contact me ==
 
on Wiibrew forum
 
on Wiibrew forum
  
Line 71: Line 102:
  
 
or edit my space, here in wiibrew
 
or edit my space, here in wiibrew
[[User:ElectroKidd|ElectroKidd]]
+
[[User talk:ElectroKidd|ElectroKidd]]
 +
 
 +
or an E-mail to [mailto:ElectroKidd@gmail.it| me]
 +
 
 +
== Credits ==
 +
 
 +
I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you  Sdutz!
 +
 
 +
& Everybody in the homebrew scene
 +
 
 +
libraries used
 +
*libogc/libfat
 +
*pngu/libpng
 +
*quakewii (I understand how to set the lightmap)
 +
*LibWiiGui (not used, but very usefull to understand something more)
  
==Credits==
+
Paintshop Pro/3DSMAX were used to create all graphics.
  
Uses [[PNGULIB]], [[DevkitPro]], and associated libraries.
+
[[devkitPro]] was used to build the program.
  
[[category:Homebrew done in C++]]
+
[[Category:Homebrew done in C++]]
 +
[[Category:Homebrew using libfat]]

Latest revision as of 23:55, 7 March 2010

Italian Parking
ItalianParking.png
General
Author(s)ElectroKidd
TypePuzzle game
Version0.44
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg Loads files from the Front SD slot

Italian Parking is a 3D puzzle game.

Intro

... All over the world ...
... parking is easy ... 
... in Italy this is a ...
... PUZZLE.

This is the joke intro. In Italy (where I Live), parking is really a stress...

How to Use

Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.

Controls

Button Action
Wii Remote Aim Move pointer
Wiimote A Button Select And Move the objects
Wiimote B Button Rotate Camera
Wiimote - Button Undo moves
Wiimote HOME Button Exit

Changelog

Version 0.21

(released 14.04.09)

  • First release version with 5 levels.

Version 0.32

(unreleased) Added:

  • Home button
  • lightmap
  • music

Version 0.33

(released 31.07.09)

  • new intro
  • add some credits

Version 0.35

(Will be release a the end of August)never released

  • more levels & models

Version 0.44

  • two theme (milan & venice)
  • music
  • Menu & intro
  • credits
  • More levels (up to 36)
  • different models
  • save state on SD
  • insert many bugs ... sorry... give me feedback.

Future development

  • total count of moves, with the minimum for each level
  • Sounds
  • Music done!
  • Lights shading avoided!
  • Lightmap-Texture done!
  • more levels
  • different models
  • different themes (milan/Venice) (I though on Ancient Rome, w/ horse & colosseum...)
  • source will be available soon (just a better looking... my chief will kill me if I commit this ape-shit code!)

Screenshots

How Contact me

on Wiibrew forum

send a PM to ElectroKidd

or edit my space, here in wiibrew ElectroKidd

or an E-mail to me

Credits

I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you Sdutz!

& Everybody in the homebrew scene

libraries used

  • libogc/libfat
  • pngu/libpng
  • quakewii (I understand how to set the lightmap)
  • LibWiiGui (not used, but very usefull to understand something more)

Paintshop Pro/3DSMAX were used to create all graphics.

devkitPro was used to build the program.