Italian Parking
Italian Parking | |
General | |
---|---|
Author(s) | ElectroKidd |
Type | Puzzle game |
Version | 0.44 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
Italian Parking is a 3D puzzle game.
Intro
... All over the world ... ... parking is easy ... ... in Italy this is a ... ... PUZZLE.
This is the joke intro. In Italy (where I Live), parking is really a stress...
How to Use
Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.
Controls
Button | Action |
---|---|
Move pointer | |
Select And Move the objects | |
Rotate Camera | |
Undo moves | |
Exit |
Changelog
Version 0.21
(released 14.04.09)
- First release version with 5 levels.
Version 0.32
(unreleased) Added:
- Home button
- lightmap
- music
Version 0.33
(released 31.07.09)
- new intro
- add some credits
Version 0.35
(Will be release a the end of August)never released
- more levels & models
Version 0.44
- two theme (milan & venice)
- music
- Menu & intro
- credits
- More levels (up to 36)
- different models
- save state on SD
- insert many bugs ... sorry... give me feedback.
Future development
total count of moves, with the minimum for each level- Sounds
Musicdone!Lights shadingavoided!Lightmap-Texturedone!more levelsdifferent modelsdifferent themes (milan/Venice)(I though on Ancient Rome, w/ horse & colosseum...)- source will be available soon (just a better looking... my chief will kill me if I commit this ape-shit code!)
Screenshots
How Contact me
on Wiibrew forum
or edit my space, here in wiibrew ElectroKidd
or an E-mail to me
Credits
I wanna say thousand thanks to my marvelous friend Sdutz, his music is peaceful, he understand perfect, when I say "a music that give quite, but help to concentrate". Next version I'll insert his second job for my game. Thank you Sdutz!
& Everybody in the homebrew scene
libraries used
- libogc/libfat
- pngu/libpng
- quakewii (I understand how to set the lightmap)
- LibWiiGui (not used, but very usefull to understand something more)
Paintshop Pro/3DSMAX were used to create all graphics.
devkitPro was used to build the program.