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Difference between revisions of "Sand Traps"

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* For the BMP graphics file it is important that it is saved in grayscale format, and that you only use the colors black, white and the three shades of gray that are used in the tutorial levels. If you use any other colors the game will exit. The size must be 320 * 320 pixels. Use [http://www.gimp.org GIMP] to save the image if you experience problems.
 
* For the BMP graphics file it is important that it is saved in grayscale format, and that you only use the colors black, white and the three shades of gray that are used in the tutorial levels. If you use any other colors the game will exit. The size must be 320 * 320 pixels. Use [http://www.gimp.org GIMP] to save the image if you experience problems.
  
* For the text files it is important that you at least have a line break where the comments are. You don't have to keep the comments themselves, but there must at least still be the line break where the comments are.
+
* For the text files it is important that you at least have a line break where the comments are. You don't have to keep the comments themselves, but there must at least still be the line break where the comments where.
 +
 
 +
* The levels must have consecutive numbers and the first level must have number 1.
  
 
== Changelog ==
 
== Changelog ==

Revision as of 08:56, 27 August 2009

Sand Traps
SandTraps.png
General
Author(s)Uffe Flarup
TypePuzzle game
Version1.0
Links
Download
Website
Source
Peripherals
Wiimote1.svg SensorBar.svg Loads files from the Front SD slot

Sand Traps is an original puzzle/platform game for Wii homebrew.

THIS PAGE IS IN PROGRESS. CODE WILL BE AVAILABLE SOON.

How to use

Button Action
Wii Remote Aim Rotate board / Move stone pointer (not applicable in all levels)
Wiimote A Button Select game difficulty / Start level / Put stone on board (not applicable in all levels)
Wiimote B Button Remove stone from board (not applicable in all levels)
Wiimote HOME Button Back to main menu / Exit game

Creating your own levels

The game will look for level information in the folder on the SD card called /apps/sandtraps/levels/tutorials (support for more folder names will be added later). If you look in that folder you can see that each level is based on a BMP graphics file and on a text file. The game does not report errors in case there is something wrong with the level information - it just exits without warnings. This might also be improved later on.

  • For the BMP graphics file it is important that it is saved in grayscale format, and that you only use the colors black, white and the three shades of gray that are used in the tutorial levels. If you use any other colors the game will exit. The size must be 320 * 320 pixels. Use GIMP to save the image if you experience problems.
  • For the text files it is important that you at least have a line break where the comments are. You don't have to keep the comments themselves, but there must at least still be the line break where the comments where.
  • The levels must have consecutive numbers and the first level must have number 1.

Changelog

Version 1.0

  • Initial release

Screenshots

SandTraps3screenshot.png

SandTraps4screenshot.png

SandTraps5screenshot.png

SandTraps7screenshot.png

Credits

Uses GRRLIB, DevkitPro, Libfat, and associated libraries.