Difference between revisions of "Italian Parking"
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− | {{Infobox | + | {{Infobox homebrew |
| title = Italian Parking | | title = Italian Parking | ||
− | |||
| image = [[File:ItalianParking.png|120px]] | | image = [[File:ItalianParking.png|120px]] | ||
− | | type = | + | | type = puzzle game |
| author = [[User:ElectroKidd|ElectroKidd]] | | author = [[User:ElectroKidd|ElectroKidd]] | ||
| version = 0.21 | | version = 0.21 | ||
− | | download = | + | | download = Media:ItalianTraffic.zip |
− | | source = | + | | source = Media:ItalianParkingv021Src.zip |
− | |||
| peripherals = {{Wiimote}} {{SensorBar}} | | peripherals = {{Wiimote}} {{SensorBar}} | ||
− | + | | hbb = yes | |
− | | hbb = | ||
}} | }} | ||
− | + | '''Italian Parking''' is a 3D puzzle game. | |
− | Italian Parking is a 3D puzzle game | ||
==Intro== | ==Intro== |
Revision as of 20:05, 16 July 2009
Italian Parking | |
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General | |
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Author(s) | ElectroKidd |
Type | Puzzle game |
Version | 0.21 |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Italian Parking is a 3D puzzle game.
Intro
... All over the world ... ... parking is easy ... ... in Italy this is a ... ... PUZZLE.
This is the joke intro. In Italy (where I Live), parking is really a stress...
How to Use
Enter the selection of the level. Choose available level. Try to move the red alfa-147 (my car) to let it (them) out.
Controls
Button | Action |
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Move pointer |
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Select And Move the objects |
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Rotate Camera |
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Undo moves |
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Exit |
Changelog
Version 0.21
- First release version with 5 levels.
Future development
- total count of moves, with the minimum for each level
- Sounds
- Lights shading
- Light-Texture
- more levels
- different models
- different themes (I though on Ancient Rome, w/ horse & colosseum...)
Screenshots
How Contact me
on Wiibrew forum
or edit my space, here in wiibrew ElectroKidd
or an E-mail to me
Credits
Everybody in the homebrew scene
libraries used
- libogc/libfat
- pngu/libpng
Paintshop Pro/3DSMAX were used to create all graphics.
devkitPro was used to build the program.