|
|
Line 4: |
Line 4: |
| | type = console emulator | | | type = console emulator |
| | author = EkeEke | | | author = EkeEke |
− | | version = 1.7.0 | + | | version = 1.7.1 |
| | website = http://code.google.com/p/genplus-gx/ | | | website = http://code.google.com/p/genplus-gx/ |
| | download = http://code.google.com/p/genplus-gx/downloads/list | | | download = http://code.google.com/p/genplus-gx/downloads/list |
Line 11: |
Line 11: |
| | hbb = yes | | | hbb = yes |
| }} | | }} |
− | '''''Genesis Plus GX''''' is a [http://segaretro.org/Sega_Mega_CD Mega CD / Sega CD], [http://segaretro.org/Sega_Mega_Drive Genesis/Megadrive], [http://segaretro.org/Sega_Master_System Master System], [http://segaretro.org/Sega_Game_Gear Game Gear] and [http://segaretro.org/SG-1000 SG-1000] emulator. This is a port of Charles MacDonald's '''Genesis Plus''' to the Wii, with a lot of improvements. | + | '''''Genesis Plus GX''''' is a [http://segaretro.org/Sega_Mega_CD Sega / Mega CD], [http://segaretro.org/Sega_Mega_Drive Genesis / Megadrive], [http://segaretro.org/Sega_Master_System Master System], [http://segaretro.org/Sega_Game_Gear Game Gear] and [http://segaretro.org/SG-1000 SG-1000] emulator. This is a port of Charles MacDonald's '''Genesis Plus''' to the Wii, with a lot of improvements. |
| | | |
| == Information == | | == Information == |
− | * Preferred PAL Mode: Any (automatic TV mode detection, no more PAL60 version needed).
| + | see included README.pdf |
− | * Display mode : 480p, 480i, 576i, 240i, 288i, 288p and 240p
| |
− | * Supports Zip compressed rom images.
| |
− | * Genesis 4 players multitap adapters (Sega TeamPlayer and EA 4-Way Play) support
| |
− | * Game Genie & Action Replay cheat code support
| |
− | * Sega Mouse
| |
− | * Sega Activator
| |
− | * Sega Menacer & Konami Justifier lightguns. 2 lightgun has the same time supported.
| |
− | * SVP DSP (Virtua Racing)
| |
− | * Master System compatibility mode
| |
− | * and a lot more, read the included user manual for details.
| |
| | | |
| == Installation == | | == Installation == |
| | | |
| + | === SD Card === |
| | | |
− | === SD Card ===
| + | The SD card should be formatted to FAT (FAT16 or FAT32). If not found, the emulator automatically |
| + | creates a directory named “/genplus” at the root of your SD card, as well as subdirectories required by |
| + | the emulator to store miscellaneous files (cheat, save & screenshot files). |
| | | |
− | The SD card should have at least one partition formatted to FAT (FAT16 or FAT32). Unzip the genplus-gx.zip folder, in it you should find a folder named "apps". Move the "apps" folder to the root of your SD Card. If your Wii is correctly softmodded it should now be able to run the emulator through [[The Homebrew Channel]]. Make a folder in your SD Card root called "genplus" place the "genplus_wii.dol" file in the folder, make a new folder called "roms" in the "genplus" folder. The emulator will automatically look for roms in genplus/roms folder.
| + | By default, the emulator will look for files in the sd:/genplus/roms directory but you can place them anywhere you want, the menu |
| + | keeping trace of the last accessed directory for each device. |
| | | |
| === USB Drive === | | === USB Drive === |
Line 37: |
Line 31: |
| The USB drive should have at least one partition formatted to FAT (FAT16 or FAT32), other file | | The USB drive should have at least one partition formatted to FAT (FAT16 or FAT32), other file |
| systems (NTFS, EXT2, etc) are not supported. If no SD card is inserted when the emulator starts, it | | systems (NTFS, EXT2, etc) are not supported. If no SD card is inserted when the emulator starts, it |
− | automatically creates a directory named “/genplus” at the root of your USB drive partition, as well as a | + | automatically creates a directory named “/genplus” at the root of your USB drive partition, as well as |
− | few subdirectories, all required by the emulator to store important files (configuration, cheat files,
| + | subdirectories required by the emulator to store miscellaneous files (cheat, save & screenshot files). |
− | SRAM files, screenshots, etc).
| + | |
− | By default, the emulator will look for ROM files in the /genplus/roms directory but you can place them | + | By default, the emulator will look for files in the usb:/genplus/roms directory but you can place them |
− | anywhere you want, the menu keeping trace of the last accessed directory for each device. | + | anywhere you want, the menu keeping trace of the last accessed directory for each device and for |
| + | each file types. |
| + | |
| To use an USB2 drive, you must have IOS58 installed (it should be automatically installed with | | To use an USB2 drive, you must have IOS58 installed (it should be automatically installed with |
| System Menu 4.3 update). You should also load the emulator through the Homebrew Channel, using | | System Menu 4.3 update). You should also load the emulator through the Homebrew Channel, using |
− | the provided meta.xml file and make sure Homebrew Channel is using IOS58 as default IOS. | + | the provided meta.xml file and make sure Homebrew Channel is using IOS58 as default IOS. If not, |
− | (copied from the README included with the emulator)
| + | you might need to reinstall Homebrew Channel after having installed IOS58. |
| | | |
− | === Mega CD emulation === | + | === DVD === |
| | | |
− | Original BIOS ROM files are required: unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin in /genplus/bios/ directory
| + | The DVD should be formatted using ISO9660/Joliet (refer to the user manual of your DVD Burning |
| + | software for more details). The Game Cube Mini-DVD drive allows up to 1.35GB of data while the Wii |
| + | DVD drive allows up to 4.7GB of data (simple-layer). |
| | | |
− | Audio tracks (CD-DA) are not supported yet
| + | By default, the emulator will look for files at the root of your DVD but you can place them anywhere |
| + | you want, the menu keeping trace of the last accessed directory for each device and for each file |
| + | types. |
| + | |
| + | To use DVD on a non-chipped Wii, you should load the emulator through the Homebrew Channel |
| + | and use the provided meta.xml file, in order to allow full access to the DVD drive. |
| + | |
| + | |
| + | == Mega CD emulation == |
| + | |
| + | 1) Original BIOS ROM files are required (one for each region): unzip & rename them to bios_CD_U.bin, bios_CD_E.bin, bios_CD_J.bin in /genplus/bios/ directory |
| + | |
| + | 2) When using ISO image files, WAV files should be provided as AUDIO track files. You can |
| + | either load a CUE file pointing to a specific ISO file and containing all the needed information |
| + | about AUDIO tracks files or directly load the ISO file. In the latter case, the emulator will first |
| + | look for a .CUE file with the same base name, then if no CUE file is found, it will |
| + | automatically look for .WAV files respecting one of the following naming format (“XXX” being |
| + | the .ISO filename and NN being the track number): “XXXNN.wav”, “XXX NN.wav”, “XXXNN. |
| + | wav”, “XXX – NN.wav” or “XXX_NN.wav”. Please note that compressed audio files |
| + | (such as .mp3, .mpc, .wma, .ogg, etc) are NOT supported. |
| + | |
| + | 3) When using BIN images files, audio tracks are generally stored within the image file. A CUE |
| + | file is therefore required with all the needed information about audio tracks location. You can |
| + | either load the CUE file pointing to the specific BIN file or directly load the .BIN file. In the |
| + | latter case, the emulator will automatically look for a CUE file with the same base name as |
| + | the BIN file. |
| | | |
| == Controls == | | == Controls == |
Line 205: |
Line 228: |
| | | |
| == Change Log == | | == Change Log == |
− | === 1.7.0 (01/07/2012) ===
| + | see included HISTORY.txt |
− | ==== Core/SCD ====
| |
− | * added Mega CD / Sega CD hardware emulation (incl. Sub 68K, CDD, CDC, PCM, GFX rotation/scaling, etc)
| |
− | * added .ISO & .BIN CD image file support
| |
− | * added 512K backup cartridge RAM support
| |
− | * added savestate support for CD games
| |
− | | |
− | ==== Core/CPU ====
| |
− | * modified 68k core for Mega CD / Sega CD support
| |
− | * optimized 68k core using prebuild const tables
| |
− | | |
− | ==== Core/VDP ====
| |
− | * improved DMA accuracy
| |
− | * improved accuracy of nametables register & VSRAM writes during HBLANK: fixes "The Adventures of Batman & Robin" (graphical issues during 2nd Boss fight).
| |
− | * added support for 8-bit VRAM writes with undocumented code value (verified on real hardware by Nemesis)
| |
− | | |
− | ==== Core/Sound ====
| |
− | * improved synchronization between SN76489 & YM2162 cores.
| |
− | * improved accuracy of SN76489 core timings.
| |
− | | |
− | ==== Core/MD ====
| |
− | * added support for some recently dumped unlicensed games.
| |
− | * improved emulation of 32k bankswitch hardware used by a few unlicensed games.
| |
− | * fixed behavior of Z80 banked reads from 68k RAM (verified on real hardware).
| |
− | * fixed support for 128K Pro Action Replay ROM.
| |
− | | |
− | ==== Core/MS ====
| |
− | * added support for all recent korean ROM dumps by SMS Power.
| |
− | * added emulation of korean multi-game mapper (4-Pak All Action)
| |
− | * added pseudo-random RAM pattern initialization on Mark-III and Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole")
| |
− | * added port $3E emulation & internal BOOTROM support (Master System & Game Gear only).
| |
− | | |
− | ==== Core/General ====
| |
− | * added an option to set VDP mode (PAL/NTSC) independently from console region.
| |
− | * added an option to select original system master clock frequency (PAL/NTSC/AUTO), emulation will run at selected frequency when VSYNC is disabled.
| |
− | * fixed 68k context loading/saving (Sol Deace).
| |
− | * fixed C89 incompatibilities for better portability.
| |
− | * removed use of "long int" type for portability on 64-bit platforms.
| |
− | * moved savestate zlib compression out of emulation core (for ports that don't use it).
| |
− | * various optimizations.
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | * removed ROM load device selection from Load Menu: default ROM device must now be configured in menu settings.
| |
− | * added specific load buttons, browsers & saved paths for each systems, this also fixes slowdowns caused by screenshot loading when browsing from slow devices.
| |
− | * added support for left/right buttons as page up/down keys in ROM browsers
| |
− | * added right analog stick as default "return to menu" key for Gamecube controllers
| |
− | * added alternate remappable menu key combo for Gamecube controllers
| |
− | * added an option to disable VSYNC (emulator is synced with audio hardware instead of video).
| |
− | * added an option to boot system from "BIOS", with or without cartridge.
| |
− | * added Master System & Game Gear "BIOS" support (files should be named bios_U.sms, bios_J.sms, bios_E.sms & bios.gg and copied to /genplus/bios directory).
| |
− | * replaced "Hard Reset" button by a Soft Reset for systems having a Reset button (Mega Drive / Genesis & Master System)
| |
− | * State & SRAM files are now only compressed when saving to Gamecube Memory Cards
| |
− | * various fixes & cleanup.
| |
− | * compiled with devkitPPC r26 & libogc 1.8.11.
| |
− | | |
− | ==== Gamecube ====
| |
− | * improved progressive mode support when component cable is detected (hold B during startup to switch menu video mode configuration)
| |
− | | |
− | === 1.6.0 (08/07/2011) ===
| |
− | ==== Core/Sound ====
| |
− | * added YM2413 emulation in Master System compatibility mode.
| |
− | * fixed SN76489 noise boost initialization.
| |
− | * minor YM2612 core optimizations.
| |
− | | |
− | ==== Core/VDP ====
| |
− | * added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
| |
− | * added support for all TMS9918 rendering modes.
| |
− | * improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
| |
− | * fixed color palette initialization.
| |
− | * fixed shifted sprites rendering in Mode 4.
| |
− | * modified pixel rendering support (pixel depth is now forced at compilation time).
| |
− | | |
− | ==== Core/CPU ====
| |
− | * optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment
| |
− | | |
− | ==== Core/IO ====
| |
− | * added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
| |
− | * added Terebi Oekaki tablet emulation.
| |
− | * improved Mouse emulation (fixes mouse support in Cannon Fodder).
| |
− | * improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
| |
− | * improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
| |
− | * modified lightgun emulation to use common key inputs for all devices.
| |
− | * 2-buttons controller is now picked by default for Master System games.
| |
− | | |
− | ==== Core/MD ====
| |
− | * added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
| |
− | * added Game Toshokan in EEPROM database (verified on real cartridge).
| |
− | * fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
| |
− | * modified SRAM banswitch hardware emulation to be more compatible with some hacks.
| |
− | | |
− | ==== Core/MS ====
| |
− | * added Cyborg Z to Korean mapper database.
| |
− | | |
− | ==== Core/GG ====
| |
− | * added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).
| |
− | | |
− | ==== Core/General ====
| |
− | * added support for .mdx ROM format.
| |
− | * added Game Gear & SG-1000 ROM support.
| |
− | * added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
| |
− | * updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
| |
− | * various code cleanup.
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | * IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
| |
− | * added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
| |
− | * improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
| |
− | * improved gun cursor positioning accuracy.
| |
− | * improved horizontal scaling & screenshots rendering in H32 mode.
| |
− | * fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
| |
− | * removed ARAM/injected ROM support (unused).
| |
− | * removed WPAD_ and PAD_ update from VSYNC callback.
| |
− | * increased GCC inlining limits for some speed improvment.
| |
− | * compiled with devkitPPC r24 & libogc 1.8.7.
| |
− | | |
− | === 1.5.0 (04/01/2011) ===
| |
− | ==== Core/VDP ====
| |
− | * added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
| |
− | * added Mode 4 rendering for both Genesis & Master System modes.
| |
− | * added alternate BG planes rendering functions (should be faster on PPC architectures).
| |
− | | |
− | ==== Core/IO ====
| |
− | * added support for Master System compatibility mode (Z80 ports access mode).
| |
− | * added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
| |
− | * added XE-1AP (analog controller) emulation.
| |
− | * added Activator emulation.
| |
− | | |
− | ==== Core/Extra] ====
| |
− | * added support for all known Master System cartridge mappers.
| |
− | * added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
| |
− | (NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
| |
− | * added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
| |
− | * improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
| |
− | * fixed Game Genie when several codes affect same ROM address.
| |
− | * fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)
| |
− | | |
− | ==== Core/General ====
| |
− | * added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
| |
− | * improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
| |
− | * various code cleanup & comments.
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | * fixed cheat codes handling when several codes affect same ROM address.
| |
− | * improved input controller detection on menu exit.
| |
− | * improved key remapping dialog box to match emulated device
| |
− | * changed Menu key for Gamecube controller to allow MODE button mapping
| |
− | * fixed DVD not being unmounted on swap (memory leak)
| |
− | | |
− | ==== Wii only ====
| |
− | * added USB mouse support for Sega Mouse emulation
| |
− | * compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
| |
− | | |
− | === 1.4.1 (12/04/2010) ===
| |
− | ==== Core/VDP ====
| |
− | * improved VBLANK flag accuracy, as observed on real hardware.
| |
− | * improved DMA operations accuracy, writes are now performed on a scanline basis: fixes Gaiares (flickering title screen).
| |
− | * improved DMA Fill timing accuracy.
| |
− | * fixed DMA with bad code values: fixes Williams Arcade Classics (corrupted gfx after soft reset).
| |
− | * fixed horizontal resolution changes during HBLANK: fixes Bugs Bunny in Double Trouble (2nd stage).
| |
− | * fixed Vertical Counter in interlace mode 1, as observed on real hardware.
| |
− | * fixed horizontal border width, as observed on real hardware.
| |
− | * various code improvments & optimizations.
| |
− | | |
− | ==== Core/Extra ====
| |
− | * improved savestate format: added DMA, SVP, cartridge mapping & internal registers state informations
| |
− | * improved unlicensed ROM mappers emulation
| |
− | * added Chinese Fighters III mapper support
| |
− | * added Top Fighter mapper support
| |
− | * fixed Barver Battle Saga mapper support
| |
− | * fixed cartridge hardware soft-reset (Game Genie, SVP, ...)
| |
− | * fixed Game Genie registers byte reads
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | * added message box when inputs config uses disconnected controllers.
| |
− | * added message box when settings are reseted to default on startup.
| |
− | * fixed default inputs configuration.
| |
− | * fixed memory leak in Cheat Menu causing spurious resets.
| |
− | * added an option to enable/disable automatic cheat activation
| |
− | * increased max number of cheat codes
| |
− | * optimized cheat codes requiring RAM patching.
| |
− | * improved default horizontal scaling to better match output from a real Mega Drive
| |
− | | |
− | ==== Gamecube specific ====
| |
− | * fixed inverted keys in cheat menu.
| |
− | * fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),
| |
− | *(NB: Wii samplerate has been verified to be closer to 48000 Hz)
| |
− | | |
− | ==== Wii specific ====
| |
− | * added the possibility for any wiimotes to be used as input device, regardless of the connected expansion controller.
| |
− | * fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
| |
− | | |
− | === 1.4.0 (11/01/2010) ===
| |
− | ==== Core/Sound ====
| |
− | * completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number of samples per frame and keeping PSG & FM chips in sync.
| |
− | * improved PSG & FM chips synchronization with CPU execution (fixed point precision).
| |
− | * improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
| |
− | * improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
| |
− | * fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
| |
− | * fixed YM2612 context saving/loading.
| |
− | * fixed YM2612 state on reset.
| |
− | * removed outdated & less accurate Gens YM2612 core
| |
− | * added configurable YM2612 DAC resolution emulation.
| |
− | * added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
| |
− | * added configurable Low-Pass filtering
| |
− | * added configurable 3-Band Equalizer (thanks to Neil C).
| |
− | * added an option to boost SN76489 Noise Channel.
| |
− | * adjusted SN76489 cut-off frequency.
| |
− | * implemented Blargg's blip buffer in SN76489 core (all channels are now lineary interpolated)
| |
− | | |
− | ==== Core/VDP ====
| |
− | * added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
| |
− | * added support for 2-Cell vertical scrolling in Interlaced 2 mode
| |
− | * added support for some undocumented mode register bits
| |
− | * added proper emulation of HV Counter latch: fixes Sunset Riders intro
| |
− | * added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
| |
− | * improved 2-cell vscroll emulation accuracy, as verified on real hardware (Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
| |
− | * improved FIFO timings accuracy: fixes Sol Deace intro
| |
− | * improved sprite masking accuracy (thanks to Nemesis for his test program)
| |
− | * improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
| |
− | * improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
| |
− | * improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
| |
− | * improved HCounter accuracy in 40-cell mode, as measured on real hardware.
| |
− | * improved color accuracy in VDP highlight mode to match results observed on real hardware
| |
− | | |
− | ==== Core/CPU ====
| |
− | * updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
| |
− | * fixed some Z80 instructions timing.
| |
− | * fixed state of Z80 registers on reset (sound issues with Defender & Defender 2 in Williams Arcade Classics)
| |
− | * improved Z80 interrupt accuracy
| |
− | * improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
| |
− | * improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
| |
− | * implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
| |
− | * improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
| |
− | * modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
| |
− | | |
− | ==== Core/Extra ====
| |
− | * added Game Genie hardware emulation.
| |
− | * added Action Replay & Pro Action Replay hardware emulation (only preliminary Pro Action Replay 2 support).
| |
− | * added Sonic & Knuckles "Lock-On" support.
| |
− | * added Cartridge "Hot Swap" feature.
| |
− | * added missing EEPROM support in more games.
| |
− | * added VDP lock-out emulation (TMSS).
| |
− | * improved emulation of copy-protection hardware found in some unlicensed cartridges (Mulan, Pocket Monsters II).
| |
− | * fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
| |
− | * fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
| |
− | * enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
| |
− | * lots of code cleanup, bugfixes & optimization.
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | * implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
| |
− | * implemented custom GUI engine (uses GX hardware rendering & multithreading)
| |
− | * implemented advanced menu interface (IR pointing, game snapshots, cheats & saves manager, visual & sound effects, BGM support, etc).
| |
− | * improved audio/video synchronization to ensure 100% smooth video & audio playback.
| |
− | * improved soft-reset button support, now works more like real Mega Drive / Genesis (model 1) reset button.
| |
− | * improved lightgun cursors layout.
| |
− | * added automatic ROM loading feature (last played game launches immediately when starting the emulator)
| |
− | * added PAR codes and .pat files support
| |
− | * fixed lot of stability issues and potential memory leaks.
| |
− | | |
− | ==== Wii specific ====
| |
− | * added Video Hardware "Gamma" control
| |
− | * added Video Hardware "Trap Filter" control
| |
− | * improved Mouse emulation through Wii remote
| |
− | * compiled with devkitPPC r22 & libOGC 1.8.5 (includes SDHC & USB2 support through IOS58, removes DVDX support)
| |
− | | |
− | === 1.3.1 (12/20/2008) ===
| |
− | ==== Gamecube/Wii ====
| |
− | *improved sound engine
| |
− | *modified frame sync, now uses audio DMA interrupt
| |
− | | |
− | === 1.3.0 (12/14/2008) ===
| |
− | | |
− | ==== Core/YM2612====
| |
− | *fixed EG Decay->Substain transition when SL & DR are minimals: fixes tracks #3 and #9 in "Mega Turrican"
| |
− | *fixed a bug in SSG-EG emulation code: fixes Level 1 music in "Alisia Dragoon"
| |
− | *modified SSG-EG Decay End Level: fixes some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
| |
− | *improved Detune overflow accuracy: fixes very high frequency sounds in many games
| |
− | *fixed registers 0x20-0x26 Reset state: fixes intro music in "B.O.B"
| |
− | *reverted incorrect fix with KEY ON: fixes "Flamethrower" sound effect in "Alien 3" and many others
| |
− | | |
− | ==== Core/VDP ====
| |
− | *adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
| |
− | *adjusted VINT timing: fixes hang-up in "V.R Troopers"
| |
− | *improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
| |
− | *fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
| |
− | *modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
| |
− | *added Blargg's NTSC Filters support (NTSC video artifacts emulation)
| |
− | *optimized VDP rendering core
| |
− | | |
− | ==== Core/CPU====
| |
− | *rewrote 68k interface (memory handlers, cycle execution, interrupts), greatly improves emulation speed
| |
− | | |
− | ==== Gamecube/Wii ====
| |
− | *removed slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
| |
− | *added option to enable/disable bilinear filtering
| |
− | *rewrote video engine
| |
− | *improved horizontal scaling (VI+GX)
| |
− | *improved rendering speed (direct texture mapping)
| |
− | *removed embedded font, (re)enabled IPL font support, now should work for Qoob users too (thanks to emukiddid)
| |
− | *fixed "Reset" button behavior
| |
− | *patched libfat for faster SD card accesses (thanks to svpe)
| |
− | *SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
| |
− | *various bug fixes, menu tweaks and code cleanup
| |
− | | |
− | ==== Gamecube specific ====
| |
− | *added 480p support in menu
| |
− | | |
− | ==== Wii specific ====
| |
− | *implemented fast scrolling in menu using Wiimote D-PAD
| |
− | *added "Power" button support
| |
− | *added USB Storage support
| |
− | *widescreen menu fix
| |
− | *compiled with libogc 1.7.0 (SDHC support)
| |