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| | type = computer emulator | | | type = computer emulator |
| | author = [[User:SimonKagstrom|Simon Kagstrom]] | | | author = [[User:SimonKagstrom|Simon Kagstrom]] |
− | | download = http://frodo-wii.googlecode.com/files/c64-network.org-wii-1-rc2.bin.tar.gz | + | | download = http://frodo-wii.googlecode.com/files/c64-network.org-wii-1-rc3.bin.tar.gz |
| | source = http://code.google.com/p/frodo-wii/source/checkout | | | source = http://code.google.com/p/frodo-wii/source/checkout |
| | peripherals = {{wiimote2}} {{Nunchuck}} {{ClassicController}} {{USBKeyboard}} {{FrontSD}} {{WiFi}} {{Internet}} | | | peripherals = {{wiimote2}} {{Nunchuck}} {{ClassicController}} {{USBKeyboard}} {{FrontSD}} {{WiFi}} {{Internet}} |
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| From version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at [http://c64-network.game-host.org/~ska/stats.html c64-network.game-host.org]. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps: | | From version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at [http://c64-network.game-host.org/~ska/stats.html c64-network.game-host.org]. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps: |
| | | |
− | * Select '''Other options/Networking/Set username''' and choose a name so that your friends can identify you | + | * Select '''Networking/Set username''' and choose a name so that your friends can identify you |
| * Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client | | * Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client |
− | * For the one hosting the game, select '''Other options/Networking/Host a game'''. After this, you just wait for your friend to connect
| |
− | * For the client, select '''Other options/Networking/Connect as client'''. You will then get a list of game hosts. Select the name of your friend and you two will be connected
| |
| | | |
| Some limitations: | | Some limitations: |
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| | | |
| === v1 (C64-network.org) === | | === v1 (C64-network.org) === |
| + | * (rc3) Reset the C64 on starting games |
| + | * (rc3) Pause automatically on menu enter |
| + | * (rc3) Various key binding fixes |
| + | * (rc3) Build against newer devkitppc to avoid some FAT corruption issues |
| * (rc2) Fix joystick input on the virtual keyboard | | * (rc2) Fix joystick input on the virtual keyboard |
| * (rc2) Automatically save game info on load screenshot timeout | | * (rc2) Automatically save game info on load screenshot timeout |