In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
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Well, does it compile? Because when I try it, it does compile so I think it will also work on the Wii (haven't tested it). Have you declared down the right way? like:
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<source lang = "cpp">
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u32 down = WPAD_ButtonsDown(0);
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</source>
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[[User:GabberNL|GabberNL]] 18:25, 27 May 2009 (UTC)
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