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:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
−
Well, does it compile? Because when I try it, it does compile so I think it will also work on the Wii (haven't tested it). Have you declared down the right way? like:
+
:Well, does it compile? Because when I try it, it does compile so I think it will also work on the Wii (haven't tested it). Have you declared down the right way? like:
<source lang = "cpp">
<source lang = "cpp">
u32 down = WPAD_ButtonsDown(0);
u32 down = WPAD_ButtonsDown(0);
</source>
</source>
[[User:GabberNL|GabberNL]] 18:25, 27 May 2009 (UTC)
[[User:GabberNL|GabberNL]] 18:25, 27 May 2009 (UTC)