In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Changes

Jump to navigation Jump to search
no edit summary
Line 7: Line 7:  
:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
:: Thanks, I'll check that later -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
 
GabberNL, I tried to use WPAD_Buttons''Down'' in my SDL game but only WPAD_Buttons''Held'' seems to work (like in your tutorial). Do I need to do something special to make WPAD_Buttons''Down'' work? -[[User:Crayon|Crayon]] 17:46, 27 May 2009 (UTC)
Well, does it compile? Because when I try it, it does compile so I think it will also work on the Wii (haven't tested it). Have you declared down the right way? like:  
+
:Well, does it compile? Because when I try it, it does compile so I think it will also work on the Wii (haven't tested it). Have you declared down the right way? like:  
 
<source lang = "cpp">
 
<source lang = "cpp">
 
u32 down = WPAD_ButtonsDown(0);
 
u32 down = WPAD_ButtonsDown(0);
 
</source>
 
</source>
 
[[User:GabberNL|GabberNL]] 18:25, 27 May 2009 (UTC)
 
[[User:GabberNL|GabberNL]] 18:25, 27 May 2009 (UTC)
381

edits

Navigation menu