::: It should be even easier than that - Yohanes SDL used in [[WiiApple]] contains keyboard support. The task should be mostly to compile SDL and SDL_ttf from his svn archive and then link with it. And thereafter figure out why shift doesn't work and why the menu exits when home is pressed (I'm suspecting that the Yohanes SDL joystick support for the wii controller might be responsible for that). Frodo is probably easiest to build under Linux, which is what I use, but with luck it might work out of the box on Windows as well. Base your work on v6 since the current trunk doesn't build on Wii yet --[[User:SimonKagstrom|SimonKagstrom]] 16:43, 10 February 2009 (UTC) | ::: It should be even easier than that - Yohanes SDL used in [[WiiApple]] contains keyboard support. The task should be mostly to compile SDL and SDL_ttf from his svn archive and then link with it. And thereafter figure out why shift doesn't work and why the menu exits when home is pressed (I'm suspecting that the Yohanes SDL joystick support for the wii controller might be responsible for that). Frodo is probably easiest to build under Linux, which is what I use, but with luck it might work out of the box on Windows as well. Base your work on v6 since the current trunk doesn't build on Wii yet --[[User:SimonKagstrom|SimonKagstrom]] 16:43, 10 February 2009 (UTC) |