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I dont know if to add it here at the beginning or at the end of the load-block ... In v 8 I got often after playing a game and inserting a new .d64-file after "Insert key-sequence" of 'Load"$",8,1:Run' an error because Frodo types 'Lqad"$",8,1:Run' :-( I have to reset Frodo a few times before I get the right typed "Load"-command ... :-( 15.03.09 18:05 knitax
 
I dont know if to add it here at the beginning or at the end of the load-block ... In v 8 I got often after playing a game and inserting a new .d64-file after "Insert key-sequence" of 'Load"$",8,1:Run' an error because Frodo types 'Lqad"$",8,1:Run' :-( I have to reset Frodo a few times before I get the right typed "Load"-command ... :-( 15.03.09 18:05 knitax
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: Usually you should be able to try again with the same load command without resetting. It's a slightly tricky timing issue (silly, I know) --[[User:SimonKagstrom|SimonKagstrom]] 19:17, 16 March 2009 (UTC)
    
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Now with support for the nunchuk and the classic analogue controller it would be great if key bindings where possible for the new buttons (c and z on the nunchuk and x,y,zl,zr,R and L on the classic analogue controller). Is it anyway already possible to bind two diffrent keys to eg. a-button on the wiimote and another key to "a" on the classic analogue controller? 15.03.09 18:15 knitax
 
Now with support for the nunchuk and the classic analogue controller it would be great if key bindings where possible for the new buttons (c and z on the nunchuk and x,y,zl,zr,R and L on the classic analogue controller). Is it anyway already possible to bind two diffrent keys to eg. a-button on the wiimote and another key to "a" on the classic analogue controller? 15.03.09 18:15 knitax
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: Everything is possible, it's software :-). I thought about this as well, but didn't think anyone would like to do that :-). Might come in a later version. --[[User:SimonKagstrom|SimonKagstrom]] 19:17, 16 March 2009 (UTC)
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