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721 bytes removed ,  00:27, 2 June 2008
new build: rev 32475
| author = dhewg
| download =
[http://realstatic.wiibrewhackmii.orgcom/images/2/2c/Scummvm-wiiscummvm-test220080602000000.zip Test 2tgz rev 32475]
}}
==Official Test Version==READMII====
Report Problems: [[Talk:Homebrew apps/ Wii port of ScummVM|here]]README Download: [[media:Scummvm -----wii-test2.zip|test 2]] http://www.megaupload.com/?d=17RP79G0 Hints:* If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM* The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.* The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.* The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again Enjoy, dhewg ====Videos==== * [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] ====ScummVM-Wii README====  ScummVM-Wii README ------------------ this is an early test version svn revision 31370
features not compiled in:
REQUIREMENTS
- sd card
- gamecube controller in port 1
FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for:card loading of runtime and game data game state loading/saving- wiimote or gamecube controller in port 1
INSTALL
- copy the "scummvm" folder and "apps" folders to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php
RUN
- run scummvm-wii either use the homebrew channel, available at http://hbc.hackmii.elf on your wiicom/ - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hangload "boot.dol" with your favorite loader
CONTROLS
controls: gamecube pad
wiimote analog stick: mouse movement a: left mouse button b: right mouse button minus: escape plus: "." (skip current line of text) 2: enter home: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit
CHANGELOGTHANKS
- test 2 shagkur and WinterMute, for devkitppc/libogc and the coorperation - screen is only updated if necessary no more flicker svpe, for fixing the libfat feof/thread bugs on the BASS intro better performance - games with higher screen resolutions are now drawn correctlylast minute - fixed some palette bugspara, for making wiiuse available in libogc
====Links====
* [http://www.scummvm.org/ Scummvm project Web Site]

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