Changes

117 bytes added ,  15:34, 1 June 2008
m
no edit summary
Line 16: Line 16:     
Hints:
 
Hints:
*If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
+
* If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
*The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
+
* The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
*The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
+
* The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
*The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
+
* The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
    
Enjoy,
 
Enjoy,
Line 25: Line 25:  
dhewg
 
dhewg
   −
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
====Videos====
    +
* [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
 +
 +
====ScummVM-Wii README====
    
  ScummVM-Wii README
 
  ScummVM-Wii README
Line 80: Line 83:  
   - games with higher screen resolutions are now drawn correctly
 
   - games with higher screen resolutions are now drawn correctly
 
   - fixed some palette bugs
 
   - fixed some palette bugs
 +
 +
====Links====
 +
* [http://www.scummvm.org/ Scummvm project Web Site]
86

edits