Line 16:
Line 16:
Hints:
Hints:
−
*If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
+
* If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
−
*The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
+
* The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
−
*The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
+
* The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
−
*The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
+
* The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
Enjoy,
Enjoy,
Line 25:
Line 25:
dhewg
dhewg
−
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
====Videos====
+
* [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
+
====ScummVM-Wii README====
ScummVM-Wii README
ScummVM-Wii README
Line 80:
Line 83:
- games with higher screen resolutions are now drawn correctly
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- fixed some palette bugs
+
+
====Links====
+
* [http://www.scummvm.org/ Scummvm project Web Site]