Difference between revisions of "IOS28"
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Hallowizer (talk | contribs) (Weird memory clearing) |
Hallowizer (talk | contribs) (→Version history: wii mini version) |
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{{IOS version|v1807|stm|Updated WL and NCD ([[4.3rev03]])}} | {{IOS version|v1807|stm|Updated WL and NCD ([[4.3rev03]])}} | ||
{{IOS version|v2063|stm|Only found on [[vWii]] and newer [[RVL-101]] units.}} | {{IOS version|v2063|stm|Only found on [[vWii]] and newer [[RVL-101]] units.}} | ||
+ | {{IOS version|v27663|stm|Only found on [[Wii mini]]}} | ||
}} | }} | ||
Revision as of 07:20, 8 November 2021
IOS28 | |
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Technical info | |
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Type | Common IOS |
Status | Active |
IOS28 is the first IOS to be split into multiple modules, each its own ELF ARM binary, rather than all of IOS being part of a single monolithic binary. Its ES module includes ioctls that retrieve shared contents.
This IOS also uses a different range of memory, so it must clear memory differently. Because IOS22 and below did not do this, IOS28 also clears it if one of those IOSes is reloaded to.[1]
The only game that uses it is Metroid Prime 3: Corruption, and this IOS was included in the update partition of the disc.
Version history
Version | Signing bug? | /dev/flash access? | ES_Identify? | STM Release Exploit? | STM IOCTL overflow? | SDI register index bug? | Notes |
---|---|---|---|---|---|---|---|
v1288 | Yes | Yes | Yes | Yes | Yes | Yes | Not available on NUS. |
v1292 | No | No | No | Yes | Yes | Yes | |
v1293 | No | No | No | No | Yes | Yes | |
v1550 | No | No | No | No | Yes | Yes | |
v1806 | No | No | No | No | Yes | Yes | |
v1807 | No | No | No | No | Yes | Yes | Updated WL and NCD (4.3rev03) |
v2063 | No | No | No | No | Yes | Yes | Only found on vWii and newer RVL-101 units. |
v27663 | No | No | No | No | Yes | Yes | Only found on Wii mini |
References
↑ 1. https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/IOS/IOS.cpp
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