User:Cboomf/libusbkbd
From WiiBrew
Provides a simple way to add usb keybard support to any app.
Currently in on release v1.
It is designed to be lightweight and be simple to use for beginner/novice dev's. Do don't expect a great deal of control, for more experienced dev's use : Libwiikeyboard by davyg
Contents |
Readme
For sourced version : just copy kbd.c and kbd.h to your sourced folder, then include kbd.h using #include "kbd.h"#include <kbd.h>Download
v1 as sources: File:Libusbkbd.rar
Notes : Requires the keyboard to be plugged in prior to launch when used
v1 as a .a lib: File:Libusbkbdlib.rar
Notes : Requires the keyboard to be plugged in prior to launch when used
Demo : File:Kbd.rar
Notes : Requires the keyboard to be plugged in prior to launch
Documentation
To use, include kbd.h into the source file then use the functions below use
Functions
char* kbdhandle(int fd, char message[15], bool output); //Returns the pressed key int kbdinit(); //Inits the library void kbddeinit(int kbdfd); //Closes the library char* kbdscan(int kbdfd); //Scans for keypresses int kbdver(); //Returns the library version
kbdver(); = returns the lib version
kbdinit(); = inits the lib and returns the keyboard fd handle
kbdscan(); = similar to WPAD_Scan(); but returns the raw message from the kbd, must be passed what kbd returned
kbdhandle(); = returns the charachter or code of what was pressed, fd is what kbdinit returned, message is what kbdscan returns, output is whether you want the full breakdown of the message
kbddeinit(); = closes the library, must be done before exit(0); or similar, must be passed what kbdinit returned
Examples :
int kbdfd = kbdinit(); char receivedmessage[15] = kbdscan(kbdfd); char* pressed = kbdhandle(kbdfd, receivedmessage, false); printf("%s was pressed\n", pressed); kbddeinit(kbdfd);
Or more complicated :
int kbdfd = kbdinit(); printf("%s was pressed\n",kbdhandle(kbdfd,kbdscan(kbdfd), false); kbddeinit(kbdfd);

