libwiikeyboard
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libwiikeyboard is included as part of libogc as an interface to an attached USB keyboard.
Usage
Include -lwiikeyboard in your Makefile.
Initialize the keyboard subsystem:
KEYBOARD_Init(NULL);
Process an event:
keyboard_event ke;
s32 res = KEYBOARD_GetEvent(&ke);
if (res && (ke.type == KEYBOARD_RELEASED || ke.type == KEYBOARD_PRESSED))
{
// do something
}
Alternate usage - using stdin
#include <gccore.h>
#include <wiiuse/wpad.h>
#include <wiikeyboard/keyboard.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;
bool quitapp=false;
void keyPress_cb( char sym) {
if (sym > 31 ) putchar(sym);
if (sym == 13) putchar('\n');
if ( sym == 0x1b) quitapp = true;
}
int main(int argc, char **argv) {
// Initialise the video system
VIDEO_Init();
// This function initialises the attached controllers
WPAD_Init();
// Obtain the preferred video mode from the system
// This will correspond to the settings in the Wii menu
rmode = VIDEO_GetPreferredMode(NULL);
// Allocate memory for the display in the uncached region
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
// Initialise the console, required for printf
console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
// Set up the video registers with the chosen mode
VIDEO_Configure(rmode);
// Tell the video hardware where our display memory is
VIDEO_SetNextFramebuffer(xfb);
// Make the display visible
VIDEO_SetBlack(FALSE);
// Flush the video register changes to the hardware
VIDEO_Flush();
// Wait for Video setup to complete
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
// The console understands VT terminal escape codes
// This positions the cursor on row 2, column 0
// we can use variables for this with format codes too
// e.g. printf ("\x1b[%d;%dH", row, column );
printf("\x1b[2;0HHello World!\n");
if (KEYBOARD_Init(keyPress_cb) == 0) printf("keyboard initialised\n");
do {
// Call WPAD_ScanPads each loop, this reads the latest controller states
WPAD_ScanPads();
// WPAD_ButtonsDown tells us which buttons were pressed in this loop
// this is a "one shot" state which will not fire again until the button has been released
u32 pressed = WPAD_ButtonsDown(0);
char key = getchar();
// We return to the launcher application via exit
if ( pressed & WPAD_BUTTON_HOME ) quitapp=true;
// Wait for the next frame
VIDEO_WaitVSync();
} while(!quitapp);
return 0;
}