Shiny Red Tank
Shiny Red Tank | |
General | |
---|---|
Author(s) | MetaFight |
Type | Platform game |
Version | 0.1.2a |
Links | |
Download | |
Downloadable via the Homebrew Browser |
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
Player 1 | Player 2 | |
---|---|---|
Move / Look up | Move / Look up | |
Fire | Fire | |
Jump / Hover | Jump / Hover | |
- | Join in | |
Unstuck | Unstuck | |
Exit game | - |
Feedback / Bugs / Helping out
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
If you have found a bug, please don't hesitate to report it on the Bugs page.
If you'd like to contribute to the project, please refer to the contribution page.
If you'd like to contribute to the project but you're not sure in what capacity, please consider the option posted on my User page.
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers