SaveGame Manager GX

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SaveGame Manager GX
TypeSystem tool
Downloadable via the Homebrew Browser
Wiimote1.svg SensorBar.svg Loads files from SDHC cards in the Front SD slot USB mass storage device Internet Local WiFi
This homebrew makes permanent changes to your Wii's flash memory (NAND) and should be used with caution.

SaveGame Manager GX allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.


How to use

Run the application and select the save you would like to copy to or from your Wii.

  • Note: This app requires cIOS 249 revision 9 or higher; Or IOS58 installed.
  • A save game must already exist on the Wii to restore saved games. Play the game once and create a save file before restoring a save game using installer mode.

Changelog 100 - ...

Changelog 34 - 99


  • icon.png files commit (sorry...)


  • Added libfat 1.0.9 to libs branches
  • Added a file in libs branches to compile all those libraries in one click
  • A new icon.png (icon2.png), you can now choose in update settings which icon you want to download. (thanks Black.Pearl for this png)
  • Sources Sort


  • Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming)
  • Changed button click/over sounds to wav from raw pcm
  • Added BgMusic Class, you can now set your own Background music in the Sound Settings Window
 - Click on BgMusic Path button to set your background music
 - Click on BgMusic Loop button to set the music play type:
     1 - PlayOnce: play the selected sound one time,
     2 - Loop: play the selected sound in an infinite loop,
     3 - RandomPlay: play randomly sounds contained in the selected file's folder,
     4 - DirectoryLoop: play sounds contained in the selected file's folder in an infinite loop.
 - Click on Reset BgMusic button to reload default music


  • Changed gui_imageData to the one from WiiXplorer
  • Now the app can load more image type using libgd (hope that will help for future MiiRender...)
  • Added Resources Class
  • Added SimpleGuiTrigger shortcut
  • Added MainWindow Class
  • Adjusted all sources to this new class
  • Added some libraries sources to branches


  • Removed old filebrowser sources
  • Adjusted WiiTDB path selection on new filebrowser
  • Changed PromptWindow and ProgressWindow in class
  • Rewrote ShortCut class in the same way of PromptWindow
  • Sources sort and clean


  • Increased compile warning output with -Wextra and fixed all remaining compile warnings
  • libzip, libfat & libpngu are now included in the precompiled required libogc instead of sources
  • Removed libisfs from sources
  • Added some libraries sources to branches
  • Sources sort and clean


  • Completely changed the SettingMenu in Class
  • Rewrote Language & File Select prompts in the same way of Custom Path Select prompt
  • Rewrote HomeMenu in Class
  • Added app_booter sources to branches


  • Fixed WiiTDB load bug (reworked new usbloaderGx WiiTDB class, thx Dimok)
  • Changed WiiTDB update fonction to save a unzipped wiitdb.xml


  • Fixed the corrupted saves problem if game is loaded with cIOS222


  • Added a fonction to get saves blocksize on devices
  • Fixed the "can't acces nand path" error in manage all saves process
  • Fixed reboot code dump after a custom font selection
  • Fixed compile error for libogc rev4455


WARNING: Old Saves extracted with SaveGame Manager GX are not supported anymore (another time...sorry).

  • Completely changed the way of savegames extract/install process (just 1 index file instead of 1 by file)


Compile warnings fixed for devkitPPC R22


  • Completely changed the way of savegames extract/install process (Tales of

Symphonia fix)

  • Removed old waninkoko savegame_copydata() fonction
  • Changed the WiiTDB link (smaller file)
  • Some source clean and little fixes

WARNING: Old Saves extracted with SaveGame Manager GX are not supported anymore If you want to support old saves:

  • create a file named "banner.bin.sgmgx_index"
  • open this file and write inside "banner.bin"
  • put this file on your SD in the same folder of your banner file:
  • repeat for each file:

Take care to name correctly the file (respect case) in your .sgmgx_index file cause the wii will use this to create the file on the nand with the good character case!!!


  • Libmii is now integrated in my c++ sources
  • Rewrited CreateMiiList() to get directly mii info
  • Some fonctions modified to match with this change
  • Fixed the refresh problem of the miiBrowser


  • Fixed the "GoogleCode" AutoUpdate problem (one more time...)
NOTE: You will need to update to this revision manually. Due to a few changes from Google on the GoogleCode site, the autoupdater doesn't work anymore. This is fixed in the new revision for future releases.


  • Removed Power Menu
  • Added Power Menu in Home Menu
  • Changed the Power Button on Main Menu by a Home Button
  • Added a Shortcuts Window, that allow you to display saves browsers or Mii browsers (NAND save/Mii browser and Device default save/Mii path)
  • Wii button is now linked to the Shortcuts Window


  • Fixed invalid characters for filenames while extract/install Miis or saves (Harry Potter fix)
  • Fixed the Mii name and creator utf-16 problem if name length is 10 characters
  • Fixed a problem with B button's navigation at startup if BootMethod is on "Mii" or "Wii"
  • Added a progress window while meta.xml, icon.png and are updating
  • Changed "WiiTdb" texts to "WiiTDB" to match with real name of the database
  • Some other littles fixes


  • Added a message to inform you when an error happened while the extract/install All Saves/Miis process
  • Added ErrorLog Class to create manageAll process error log file (you are prompted to display this file after the process if an error is encountered)
  • Fixed RemoveFolder() function if the folder path is not determined by "/"
  • Added ManageThrobber as Class
  • Now you can change between displayed browsers by pressing B button
  • Added WiiTDB to Credits
  • Added Credits music volume to the sound settings
  • Added AllNandMii delete() and AllDeviceMiiDelete() functions to delete all Miis in Wii or from a folder on your storage device.
  • Some little fix & sources clean


  • Using IOS58 for the USB2 now
  • Proper shutdown of the USB device at the end


  • Added WiiTDB Support for SaveGame Titles:
  • Support .xml/.zip formats
  • Added WiiTDB Settings in SettingsPrompt
  • Update the WiiTDB directly from WiiTDB Settings
  • Added Update WiiTDB option in UpdateSettings to update with the .dol
  • Required WiiTDB download link: "" (if your Wii is not connected)


  • USB 2.0 support added if cIOS202 is installed


  • Fix compiling under Linux (case-sensitivity in path names)


  • Added Mii in ManageAll window (you can now extract install your Miis in one go)
  • Added a choice in ManageAll window to select the path where/from extract/install your Saves/Miis
  • Added MiiProgress Window to show you Mii's informations during InstallingAll/ExtractingAll


  • Added Mii's birthday, Mii's gender and Mii's favorite color in ManageMiiPrompt
  • Fixed some bugs in ManageMiiPrompt's navigation
  • Fixed the "GoogleCode" AutoUpdate problem
NOTE: You will need to update to this revision manually. Due to a few changes from Google on the GoogleCode site, the autoupdater doesn't work anymore. This is fixed in the new revision for future releases.


  • Added a MiiManagePrompt, for now, that display Mii's name, creator name and buttons with available actions


  • Fixed problem with freeze in Setting Screen
  • Added Mii bootmethod in Settings
  • Added ability to change Browsed Storage Device in CustomPathBrowser if more than 1 storage device are connected


  • Changed .dol boot method


  • Forgot to add comments


  • Added ability to select where extract a save game & a Mii (default config path, browsed path or custom path)
  • Added a CustomPath browser to browse through your device, then select or create the path where you want to extract
  • Added a SaveCopy() & a SaveMove() fonctions to copy/move the selected save game to an other directory
  • Added a CopyMii() & a MoveMii() fonctions to copy/move the selected Mii to an other directory (for now, MoveMii() is not used)


  • Added a forwarder sources in branches, you can use it to make some channels


  • Added DeleteDeviceMii() to delete Mii on storage device
  • Added DeleteNandMii() to delete Mii on Wii's NAND
  • Fixed problem of detection of already installed Mii when there are some empty Mii in the NAND Mii file


  • Fixed the start up problem if less than 4 saves installed in Wii
  • Added icon for not installed saves in manage window
  • Fixed utf-16 name and subname for not installed saves
  • Added a MiiBrowser refresh after install a Mii


  • Fixed long utf-16 Mii name problems
  • Fixed problem with reboot after update app in updateSettingPrompt


  • Fixed utf-16 Mii name display
  • Fixed the freeze when enter in setting path and no config file on device, or new custom path in app and first run with the old config file
  • Fixed the code dump if the extract pass are not set in configfile (now the default path work)
  • Perhaps fixed the problem to run app under sneek (thx to report)
  • Some sources sort


  • Added Mii support
  • Perhaps fixed the prob about Wii save list display if less than 6 saves installed in your wii (thx to report)
  • Added Miis saves default custom path in setting
  • Lot of sources sort and clean


  • Added a TitleWindow under the WiiSave List to display the name of the selected save
  • Added a setting to enable or disable the TitleWindow
  • Fixed the Google AutoUpdate problem (thanks Dimok)
NOTE: You will need to update to this revision manually. Due to a few changes from Google on the GoogleCode site the autoupdater doesn't work anymore. This is fixed in the new revision for future releases.


  • Completely fixed the Wii UTF-16 Name and Subname display.


  • Redone the function to get the SaveList in C++. Now the savelist info are available more easily everywhere in the app.


  • Added AllManageWindow (click on old switch button to access this function)
  • Little changes in UpdateSettingPrompt (check for update if you activate the autoUpdate option)
  • Fixed gui_banner compile warnings
  • Some other little fixes and sources clean
  • Some clean in translate strings


  • Added Reboot function (used after update or font change)


  • Added AutoConnect option in update settings (if autoconnect is enabled, the app will look automatically for new update on startup)


  • Lot of fix in ManageWindow navigation
  • Added ManageProgress
  • Some sources clean


  • Lot of changes in ManageWindow
  • Added left/right navigation


  • BIG BIG changes in SaveManagePrompt, Renamed in ManageWindow. Now construct on class, i can manage buttons and window separately
  • Fixed the problem with gui_text
NOTE: More changes in mind (like left/right navigation in ManageWindow) but not time for now so i release this working version ;)


  • Added a ShowLog function (from WiiXplorer) to download and display the 6 last changelog of SaveGame Manager GX (file is save in your UpdatPath)
  • Modified DeviceBrowser and Menu to display .log file (new icon added)
  • Some fix on WindowsProgress, TextReader and gui_text


  • Added a TextReader for future use


  • Added new button in settings prompt about updates
  • Added new custom path option: Update Path
  • Added update function with settings about meta and icon in update settings
WARNING: Delete your old config file !!!


  • Added a Warning Message in SaveManage Prompt to explain why u can't install if the save is not already installed in Wii
  • Added a new ScrollText effect (SCROLLFULL) to manage this message
  • Now you can change the ScreenSize without reboot the app
  • Added LastBrowsedPath to NAVINFO to store the latest browsed path in DeviceBrowser (not used for now)
  • Added LastDeviceFirstItem and LastDeviceItemSelected to NAVINFO to return in DeviceBrowser where you leave it (not used for now)
  • Changed the NAVINFO update way
  • Added Refresh to nav info to allow refresh browser after an extraction
  • Created some function in menu_loop to clean up menu.cpp (SaveInstall(), SaveExtract(), ...)
  • Added SaveDelete() function to delete save on device


  • Added SaveGameManagePrompt
  • Added LastWiiSaveSelected in NAVINFO to return to the last selected save in wiisave list
  • Added LastWiiSaveFirstItem in NAVINFO to display save list were you leave it
  • Many changes in gui_savebrowser.cpp and menu.cpp to use those new parameters
  • Some navigation fixes
  • Titleid added to SaveList and DeviceBrowser
  • Throbber img and speed fixed
  • Language files updated


  • Perhaps fixed the start up code dump encountered by some people with SDHC (please report)
  • Added title ID to SaveList and BrowserInfo (for later use...)
  • Some sources clean up


  • Changed gui_savebrowser to display save banner instead title
  • Main menu now display the 2 browsers (switch by press B or Switch button)
  • Some navigation fix


  • Added classes and functions needed to generate and display TPLs from save banners (thx pune)
  • Added a typedef NAVINFO to store info about navigation between devices and menus
  • Many change in browse way, now the last browsed path still in memory and when you back from anywhere, you get your browser where you leave it


  • Added NandBlockSize() function to get the blocksize of save in the Wii NAND
  • Added blocksize to save game struct & devicebrowserinfo for later use (for now, if the save is not installed on the NAND, the returned blocksize is 0)


  • Updated to DevkitPro R21


  • Added getNandName() function to get the real Wii utf-16 encoding (will see later for utf-16 fix)
  • Added subname to save game struct for later use
  • Added getTitleSubName() function to get subname for save on device
  • Added subname to browserdevice struct for later use
  • The device browser display now only directories and saves (other files are not needed)
  • The language files are now downloaded on Google instead of my server


  • Added a new icon if the save on device is not installed on Wii


  • Changed the way of device class (now use a struct instead of temporary file)
  • Changed the way of Settings class (now use a struct instead of always save and reload cfg file)
  • SaveList is now created in mainmenu() at start up for faster menu refresh
  • Fixed the savebrowser length
  • Makefile tweaks for faster compile on Windows (image convert printout removed)(thx Dimok)


  • Just some sort in sources


  • Reverted to rev34 (please, all people having trouble with code dump, report if the app boot or if access correctly to settings now)
  • Moved r44+ last work in branches for later use
NOTE: So the work will restart on the first working version (now will try to get more stable app)


  • Added a not installed icon to devicebrowser
  • ...


  • Added SaveIcon to SaveManage prompt (displayed only if save already installed on Wii)
  • Many changes in SaveManage prompt
  • Now you can choice where extract saves (defaultpath, browsedPath)
  • Added Delete Save in device (not in Wii)
  • The browser is now refresh after extract or delete


  • Changed the way to get name and subname (more stable, but for now, utf-8 support is break)
  • Added a sort save files in device browser (now sorted by alphabetical displayname)


  • Now, the blocksize is always get from the NAND (so the blocksize is now working for device but if you have already a save install on the Wii).
  • Added a GetSubName function
  • Added the Subname in SaveManagePrompt


  • Added a SaveGamePrompt to display information about the save (still to add the icon)
  • Added the wiiblock size to the save game struct
  • Added the getfoldersize function to get the savesize on device
  • Languages files updated
NOTE: the getfoldersize function is not completely working for now


  • Changed some things in DeviceBrowser to restore is functionality following the WiiSavebrowser changes
  • Giantpune added to meta.xml ;)


  • New Browser Layout working for Wii browser
  • Switch browsing between the 2 browser by press B or click Switch button.


  • Giantpune added to Credits, Thx man
  • Started to implement the new browser layout (not completely working for now).


  • Add functions to get the size of save data from the NAND (not used for anything yet, but at least its there)


  • Add subfolder create before trying to extract a save
  • Fix building on Linux machines (case sensitivity)
  • Fix bug in the list length
  • Added classes and functions needed to generate and display TPLs from save banners
  • Changed the savebrowser to display those banners for NAND saves only right now


  • Added left and right scroll on wiisavebroser (page/page)
  • Fixed some issue with scrollbar on wiisavebroser
  • Started to implement a detection of which save type is selected in WiiBrowser (don't work for now)


  • First "working" version
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