SMSPlus/fr

From WiiBrew
Jump to navigation Jump to search
SMSPlus
MasterSystem.gif
Général
Auteur(s)Eke-eke
TypeÉmulateur de console
Liens
Téléchargement
Source
Téléchargeable depuis le Homebrew Browser
Périphériques
WiiMote2.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot USB mass storage device GameCube Memory Card

Voici un émulateur de console Sega Master System / Game Gear. C'est un portage de l'émulateur SMS Plus créé par Charles Mac Donald sur Wii avec des optimisations.


Fonctionalités

  • Autodetection du mode d'affichage: 480p, 480i, 576i, 288p et 240p.
  • Support des ROMs compressées au format Zip.
  • Support des codes Game Genie.
  • Support du pistolet Light Phaser de Sega.
  • Support du Paddle Sega.
  • Support spécial des lunettes 3D
  • Support du chargement de ROM à partir de DVD. Attention nécessite l'installation d'un logiciel en plus.

Installation

  • Copiez le répertoire apps de l'archive à la racine de votre carter SD pour utiliser avec la Chaîne Homebrew.
  • Créez les répertoires /smsplus/roms à la racine de votre carte SD et placez y vos ROMs (.zip, sms, .gg).
    • L'émulateur peut aussi aller chercher les ROMs sur DVD-/+R (Taille max 4.7GB, Le format du DVD doit être ISO 9660) mais pour cela il faut installer au préalable DVDx sur votre Wii. Plus d'informations sur HackMii.
  • Il ne reste plus qu'à mettre la carte SD dans votre Wii et de lancer l'émulateur via la Chaîne Homebrew.

Contrôles (par défaut)

Pour utiliser le Phaser il faut utiliser Wiimote A Button pour tirer et Wii Remote Aim ou Wiimote D-Pad/Classic D-Pad ou Nunchuck Control Stick/Classic Left Control Stick pour viser. Il est préférable d'utiliser le Wii Zapper pour plus de fun.

Dans les jeux

GameCube Controller WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick ou GameCube D-Pad Wiimote D-Pad Wiimote D-Pad ou Nunchuck Control Stick Classic D-Pad ou Classic Left Control Stick Pad de la SMS
Gamecube B Button Wiimote 1 Button Wiimote A Button Classic b Button Button 1 (Start)
Gamecube A Button Wiimote 2 Button Wiimote B Button Classic a Button Button 2
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button Pause
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Menu de l'émulateur
GameCube L Trigger+GameCube R Trigger Wiimote - Button+Wiimote + Button Wiimote + Button+Wiimote - Button Classic + Button+Classic - Button Reset de la SMS

Dans les menu de l'émulateur

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick ou GameCube D-Pad Wiimote D-Pad {WiimoteDPad}} ou Nunchuck Control Stick Wiimote D-Pad ou Nunchuck Control Stick Sélectionner un objet
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Menu précédant
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Valider/modifier la sélection

Dans l'explorateur de fichier

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Charger le fichier sélectionné
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Monter d'un répertoire
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quitter le sélecteur de fichier
GameCube L Trigger/GameCube R Trigger Wiimote - Button/Wiimote + Button Wiimote - Button/Wiimote + Button Classic L Trigger/Classic R Trigger Descendre/Monter d'une page
Gamecube D-Pad Left/Gamecube D-Pad Right ou GameCube Control Stick Wiimote D-Pad Left/Wiimote D-Pad Right Wiimote D-Pad Left/Wiimote D-Pad Right ou Nunchuck Control Stick Classic D-Pad Left/Classic D-Pad Right ou Classic Left Control Stick Faire défiller le nom complet du fichier
Gamecube D-Pad Up/Gamecube D-Pad Down Wiimote D-Pad Up/Wiimote D-Pad Down Wiimote D-Pad Up/Wiimote D-Pad Down ou Nunchuck Control Stick Classic D-Pad Up/Classic D-Pad Down or Classic Left Control Stick Séelctionner le fichier Précédant/Suivant

ChangeLog

26/08/2008

[NGC/Wii]

  • added ROM History for faster ROM access (Marty Disibio)
  • added DVD support in Wii mode (no modchip required)

15/07/2008

[SMS, GG]

  • added an option to disable original Sprite Limit emulation (reduce sprite flickering)
  • added an option to display the hidden parts of the original Game Gear LCD screen
  • added Laser Ghost in "Light Phaser" game database
  • fixed a bug which prevented "normal" games displaying correctly after loading a 3D game

[NGC/Wii]

  • added automatic alphabetical filesorting (Marty Disibio)
  • fixed Wii/Gamecube RESET button handler (softreset)
  • added support for horizontal wiimote handling in Menu (activated when wiimote is not pointed towards the screen)
  • added custom input ports setting (PHASER,PADDLE, GAMEPAD or NONE), this is still automatically set for games which need specific peripherals
  • keys mapping are now saved in config file
  • when Classic Controller is inserted in Port #1, Wiimote #1 can now be used to control player #2
  • "Soft-Reset" key is now fixed to avoid accidental resets: Buttons + & - on wiimote/classic controller, Triggers L & R on gamecube pad
  • fixed "stretch" mode being canceled after loading a new game
  • fixed SMS BIOS detection (place the BIOS rom on SDCARD in /smsplus/SMS_BIOS.sms)

01/06/2008

[SMS, GG]

  • fixed port $3E emulation: fix Gain Ground, Ninja Gaiden,...
  • added Paddle emulation: fix inputs in all games requiring paddle (Alex Kidd BMX Trial, Megumi Rescue,...), best handled using D-Pad or Analog Sticks.
  • added LightPhaser emulation: fix inputs in all games requiring the lightgun (Wanted, Rambo III, Operation Wolf,...), best handled through Wiimote IR pointing, can also be used through D-Pad or Analog Sticks.

[NGC/Wii]

  • added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
  • added progressive mode support (480p) in menu also
  • added automatic FreezeState support (OFF by default, check "system options")
  • added automatic config file support
  • /smsplus/saves is now automatically created if it does not exist
  • assigned Reset Button to SMS Soft-Reset

[Wii only]

  • added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
  • added option to return to Wii System Menu
  • fixed "TP reload" option: now compatible with HB channel
  • removed SD-Gekko support (Wii slot becomes default slot)
  • added Wii SD slot support for SRAM & FreezeState files
  • added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
  • added customizable key mapping (for each configurations: gamepad, wiimote only, wiimote+nunchuk or classic)

2008.04.19

[SMS, GG]

  • fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
  • added port $3E emulation and full SMS BIOS support (see user notes)
  • implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
  • updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
  • corrected PAL CPU clock value
  • modified FM Unit detection: fix FM music in many japanese games
  • added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders are generally completely hidden under TV edges)
  • corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
  • improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
  • added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
  • adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
  • fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]

  • added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
  • added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
  • added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
  • added "Border" option to enable/disable borders color emulation
  • added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
  • added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
  • added EURGB60 & PAL 50hz TV modes support
  • added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)