Neopop Wii
| Neopop Wii | |
| General | |
|---|---|
| Author(s) | Askot |
| Type | Handheld emulator |
| Links | |
| Download | |
| Downloadable via the Homebrew Browser | |
NeoPop emulates the SNK NeoGeo Pocket handheld console. It is based on NeoPop/SDL by neopopUK and ported to the Nintendo GameCube by The "Genesis Plus" Team. It has been converted from a PC based platform to run on the GameCube's proprietary PPC Gekko processor and features customized code to give you the best gaming experience possible. See changelog.txt for the whole history.
Contents |
Features
・NeoGeo Pocket Color Emulation with sound ・1-2 Player Support ・FreezeState suport (save & load) ・Load a game from SDCARD or DVD (4.7GB support for Wii users) ・Zipped rom support ・Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD ・SDLOAD or IPL reboot option
Installation
1.Create a directory named "neopop" at the root of the SDCARD.
2.Inside this directory, you have to create then a subdirectory named "roms" to put all your roms.
3.You should also create a subdirectory named "saves" where SRAM and FreezeState files will be saved
Changelog
20/06/2008 (Askot): - WII mode support added - updated to devkitpror15 - added libfat support - removed sdcard support - former System Reboot option now separated in PSO/SD/TP reload - added reboot console option - added sort file method when selecting file
20/07/2007 (eke-eke): - added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB) - removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed) - added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot - Freezestate files are now compressed (using zlib) - FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD - changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD - added new font: now use original IPL font, extracted from Bootrom - modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory . use Z button to quit the file selection menu . use L/R triggers to go down/up one full page . use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
24/03/2007 (eke-eke):
- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release
Drack's release:
- fixes to compile with last libogc
Wxcvn's release:
- SDCARD support for ROM loading (it looks for a folder NPROMS)
original releases by softdev:
- GP renderer: you can adjust size and aspect - Threaded sound engine - Load npc and zip from DVD (gc-linux homebrew bootable disc) - Save / Load Game States
Third party releases
TheStripper Unofficial Version
| TheStripper Unofficial Version | |
| | |
| General | |
|---|---|
| Author(s) | TheStripper |
| Type | Handheld emulator |
| Links | |
| Download | |
| Source | |
| Peripherals | |
Unofficial version with Wiimote, Nunchuk and classic controller support. Wii's only version.
Credits goes to the creators and contributors.
Changelog:
03/02/2009 (TheStripper):
- Added Wiimote, Nunchuk, and Classic Controller support.
- Changed some menù text
- Created icon.png and meta.xml
- Removed Gamecube controller support