How to use the Wiimote
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- See also: How to use the Wiimote (Commented)
Code by Wintermute
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <wiiuse/wpad.h>
static GXRModeObj *rmode = NULL;
//-----------------------------------------------------------------------------------
int doreload=0, dooff=0;
void reload(void) {
doreload=1;
}
void shutdown(void) {
dooff=1;
}
void drawdot(void *xfb, GXRModeObj *rmode, float w, float h, float fx, float fy, u32 color) {
u32 *fb;
int px,py;
int x,y;
fb = (u32*)xfb;
y = fy * rmode->xfbHeight / h;
x = fx * rmode->fbWidth / w / 2;
for(py=y-4; py<=(y+4); py++) {
if(py < 0 || py >= rmode->xfbHeight)
continue;
for(px=x-2; px<=(x+2); px++) {
if(px < 0 || px >= rmode->fbWidth/2)
continue;
fb[rmode->fbWidth/VI_DISPLAY_PIX_SZ*py + px] = color;
}
}
}
int evctr = 0;
void countevs(int chan, const WPADData *data) {
evctr++;
}
int main(int argc, char **argv) {
int res;
void *xfb[2];
u32 type;
int i;
int fbi = 0;
float theta;
WPADData *wd;
VIDEO_Init();
PAD_Init();
WPAD_Init();
rmode = VIDEO_GetPreferredMode(NULL);
xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
SYS_SetResetCallback(reload);
SYS_SetPowerCallback(shutdown);
WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(0, rmode->fbWidth, rmode->xfbHeight);
while(!doreload && !dooff) {
CON_Init(xfb[fbi],0,0,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
//VIDEO_ClearFrameBuffer(rmode,xfb[fbi],COLOR_BLACK);
printf("\n\n\n");
WPAD_ReadPending(WPAD_CHAN_ALL, countevs);
res = WPAD_Probe(0, &type);
switch(res) {
case WPAD_ERR_NO_CONTROLLER:
printf(" Wiimote not connected\n");
break;
case WPAD_ERR_NOT_READY:
printf(" Wiimote not ready\n");
break;
case WPAD_ERR_NONE:
printf(" Wiimote ready\n");
break;
default:
printf(" Unknown Wimote state %d\n",res);
}
printf(" Event count: %d\n",evctr);
if(res == WPAD_ERR_NONE) {
wd = WPAD_Data(0);
printf(" Data->Err: %d\n",wd->err);
printf(" IR Dots:\n");
for(i=0; i<4; i++) {
if(wd->ir.dot[i].visible) {
printf(" %4d, %3d\n", wd->ir.dot[i].rx, wd->ir.dot[i].ry);
} else {
printf(" None\n");
}
}
if(wd->ir.valid) {
printf(" Cursor: %.02f,%.02f\n",wd->ir.x, wd->ir.y);
printf(" @ %.02f deg\n",wd->ir.angle);
} else {
printf(" No Cursor\n\n");
}
if(wd->ir.raw_valid) {
printf(" Distance: %.02fm\n", wd->ir.z);
printf(" Yaw: %.02f deg\n", wd->orient.yaw);
} else {
printf("\n\n");
}
printf(" Accel:\n");
printf(" XYZ: %3d,%3d,%3d\n",wd->accel.x,wd->accel.y,wd->accel.z);
printf(" Pitch: %.02f\n",wd->orient.pitch);
printf(" Roll: %.02f\n",wd->orient.roll);
printf(" Buttons down:\n ");
if(wd->btns_h & WPAD_BUTTON_A) printf("A ");
if(wd->btns_h & WPAD_BUTTON_B) printf("B ");
if(wd->btns_h & WPAD_BUTTON_1) printf("1 ");
if(wd->btns_h & WPAD_BUTTON_2) printf("2 ");
if(wd->btns_h & WPAD_BUTTON_MINUS) printf("MINUS ");
if(wd->btns_h & WPAD_BUTTON_HOME) printf("HOME ");
if(wd->btns_h & WPAD_BUTTON_PLUS) printf("PLUS ");
printf("\n ");
if(wd->btns_h & WPAD_BUTTON_LEFT) printf("LEFT ");
if(wd->btns_h & WPAD_BUTTON_RIGHT) printf("RIGHT ");
if(wd->btns_h & WPAD_BUTTON_UP) printf("UP ");
if(wd->btns_h & WPAD_BUTTON_DOWN) printf("DOWN ");
printf("\n");
for(i=0; i<4; i++) {
if(wd->ir.dot[i].visible) {
drawdot(xfb[fbi], rmode, 1024, 768, wd->ir.dot[i].rx, wd->ir.dot[i].ry, COLOR_YELLOW);
}
}
if(wd->ir.raw_valid) {
for(i=0; i<2; i++) {
drawdot(xfb[fbi], rmode, 4, 4, wd->ir.sensorbar.rot_dots[i].x+2, wd->ir.sensorbar.rot_dots[i].y+2, COLOR_GREEN);
}
}
if(wd->ir.valid) {
theta = wd->ir.angle / 180.0 * 3.1415;
drawdot(xfb[fbi], rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x, wd->ir.y, COLOR_RED);
drawdot(xfb[fbi], rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x + 10*sinf(theta), wd->ir.y - 10*cosf(theta), COLOR_BLUE);
}
if(wd->btns_h & WPAD_BUTTON_1) doreload=1;
}
VIDEO_SetNextFramebuffer(xfb[fbi]);
VIDEO_Flush();
VIDEO_WaitVSync();
fbi ^= 1;
}
if(doreload) return 0;
if(dooff) SYS_ResetSystem(SYS_SHUTDOWN,0,0);
return 0;
}
To make this example work, extra libraries must be linked in. Modify the standard Makefile LIBS line as follows:
LIBS := -lwiiuse -lbte -logc
On Mac OS X you will need to add -lm
for libmath. On Mac OS X and Vista the order of the library flags is important, don't deviate from the above order otherwise you will get strange errors like:
C:/devkitpro/libogc/lib/wii/libbte.a(physbusif.o): In function 'physbusif_output': physbusig.c: (.text.physbusif_output*0x148): undefined reference to 'USB_WriteBlkMsgAsync'
See Also:
- WiiMotionDemo accelerometer, GRRLIB
- WiiMenu