How to use the Wiimote (Commented)
Jump to navigation
Jump to search
Please add comments to the code on this page. If enough higher-ups/WinterMute feel that the uncommented version is not needed, then feel free to have them/him do whatever.
PLEASE help us comment this code. Only add comments if you really know what it does. Please don't add comments that just repeat the code verbatim:
Wrong:
// declares Integer 'dooff' and sets to zero int dooff=0;
Right:
// dooff (do off) is a flag that tells the program to quit looping and properly shuts down the wii int dooff=0;
//code by WinterMute
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <ogcsys.h>
#include <gccore.h>
#include <stdarg.h>
#include <ctype.h>
#include <math.h>
#include <wiiuse/wpad.h>
static GXRModeObj *rmode = NULL;
//-----------------------------------------------------------------------------------
//doreload - a flag that tells the program to quit looping and exit the program to the HBChannel.
//dooff - a flag that tells the program to quit looping and properly shutdown the system.
int doreload=0, dooff=0;
//Calling the function will end the while loop and properly exit the program to the HBChannel.
void reload(void) {
doreload=1;
}
//Calling the function will end the while loop and then properly shutdown the system
//with SYS_ResetSystem(SYS_SHUTDOWN,0,0) (see the last if statement).
void shutdown(void) {
dooff=1;
}
//Draw a square on the screen (May draw rectangles as well, I am uncertain).
//*xfb - framebuffer
//*rmode - the current video mode (# lines,progressive or interlaced, NTSC or PAL etc.) see libogc/gc/ogc/gx_struct.h
// for the definition
//w - Width of screen (Used as scale factor in converting fx to pixel coordinates)
//h - Height of screen (Used as scale factor in converting fy to pixel coordinates)
//fx - X coordinate to draw on the screen (0-w)
//fy - Y coordinate to draw on the screen (!unsure!-h)
//color - the color of the rectangle (Examples: COLOR_YELLOW, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BLACK, COLOR_WHITE)
void drawdot(void *xfb, GXRModeObj *rmode, float w, float h, float fx, float fy, u32 color) {
//*fb - !unsure!
//px - !unsure!
//py - !unsure!
//x - !unsure!
//y - !unsure!
u32 *fb;
int px,py;
int x,y;
fb = (u32*)xfb;
y = fy * rmode->xfbHeight / h;
x = fx * rmode->fbWidth / w / 2;
for(py=y-4; py<=(y+4); py++) {
if(py < 0 || py >= rmode->xfbHeight)
continue;
for(px=x-2; px<=(x+2); px++) {
if(px < 0 || px >= rmode->fbWidth/2)
continue;
fb[rmode->fbWidth/VI_DISPLAY_PIX_SZ*py + px] = color;
}
}
}
int evctr = 0;
void countevs(int chan, const WPADData *data) {
evctr++;
}
void print_wiimote_connection_status(int wiimote_connection_status) {
switch(wiimote_connection_status) {
case WPAD_ERR_NO_CONTROLLER:
printf(" Wiimote not connected\n");
break;
case WPAD_ERR_NOT_READY:
printf(" Wiimote not ready\n");
break;
case WPAD_ERR_NONE:
printf(" Wiimote ready\n");
break;
default:
printf(" Unknown Wimote state %d\n",wiimote_connection_status);
}
}
void print_wiimote_buttons(WPADData *wd) {
printf(" Buttons down:\n ");
if(wd->btns_h & WPAD_BUTTON_A) printf("A ");
if(wd->btns_h & WPAD_BUTTON_B) printf("B ");
if(wd->btns_h & WPAD_BUTTON_1) printf("1 ");
if(wd->btns_h & WPAD_BUTTON_2) printf("2 ");
if(wd->btns_h & WPAD_BUTTON_MINUS) printf("MINUS ");
if(wd->btns_h & WPAD_BUTTON_HOME) printf("HOME ");
if(wd->btns_h & WPAD_BUTTON_PLUS) printf("PLUS ");
printf("\n ");
if(wd->btns_h & WPAD_BUTTON_LEFT) printf("LEFT ");
if(wd->btns_h & WPAD_BUTTON_RIGHT) printf("RIGHT ");
if(wd->btns_h & WPAD_BUTTON_UP) printf("UP ");
if(wd->btns_h & WPAD_BUTTON_DOWN) printf("DOWN ");
printf("\n");
}
void print_and_draw_wiimote_data(void *screen_buffer) {
//Makes the var wd point to the data on the wiimote
WPADData *wd = WPAD_Data(0);
printf(" Data->Err: %d\n",wd->err);
printf(" IR Dots:\n");
int i;
for(i=0; i<4; i++) {
if(wd->ir.dot[i].visible) {
printf(" %4d, %3d\n", wd->ir.dot[i].rx, wd->ir.dot[i].ry);
drawdot(screen_buffer, rmode, 1024, 768, wd->ir.dot[i].rx, wd->ir.dot[i].ry, COLOR_YELLOW);
} else {
printf(" None\n");
}
}
//ir.valid - TRUE is the wiimote is pointing at the screen, else it is false
if(wd->ir.valid) {
float theta = wd->ir.angle / 180.0 * M_PI;
//ir.x/ir.y - The x/y coordinates that the wiimote is pointing to, relative to the screen.
//ir.angle - how far (in degrees) the wiimote is twisted (based on ir)
printf(" Cursor: %.02f,%.02f\n",wd->ir.x, wd->ir.y);
printf(" @ %.02f deg\n",wd->ir.angle);
drawdot(screen_buffer, rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x, wd->ir.y, COLOR_RED);
drawdot(screen_buffer, rmode, rmode->fbWidth, rmode->xfbHeight, wd->ir.x + 10*sinf(theta), wd->ir.y - 10*cosf(theta), COLOR_BLUE);
} else {
printf(" No Cursor\n\n");
}
if(wd->ir.raw_valid) {
//ir.z - How far away the wiimote is from the screen in meters
printf(" Distance: %.02fm\n", wd->ir.z);
//orient.yaw - The left/right angle of the wiimote to the screen
printf(" Yaw: %.02f deg\n", wd->orient.yaw);
} else {
printf("\n\n");
}
printf(" Accel:\n");
//accel.x/accel.y/accel.z - analog values for the accelleration of the wiimote
//(Note: Gravity pulls downwards, so even if the wiimote is not moving,
//one(or more) axis will have a reading as if it is moving "upwards")
printf(" XYZ: %3d,%3d,%3d\n",wd->accel.x,wd->accel.y,wd->accel.z);
//orient.pitch - how far the wiimote is "tilted" in degrees
printf(" Pitch: %.02f\n",wd->orient.pitch);
//orient.roll - how far the wiimote is "twisted" in degrees (uses accelerometer)
printf(" Roll: %.02f\n",wd->orient.roll);
print_wiimote_buttons(wd);
if(wd->ir.raw_valid) {
for(i=0; i<2; i++) {
drawdot(screen_buffer, rmode, 4, 4, wd->ir.sensorbar.rot_dots[i].x+2, wd->ir.sensorbar.rot_dots[i].y+2, COLOR_GREEN);
}
}
if(wd->btns_h & WPAD_BUTTON_1) doreload=1;
}
int main(int argc, char **argv) {
void *xfb[2];
u32 type;
int fbi = 0;
VIDEO_Init();
PAD_Init();
WPAD_Init();
rmode = VIDEO_GetPreferredMode(NULL);
// double buffering, prevents flickering (is it needed for LCD TV? i don't have one to test)
xfb[0] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
xfb[1] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
VIDEO_Configure(rmode);
VIDEO_SetNextFramebuffer(xfb);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
SYS_SetResetCallback(reload);
SYS_SetPowerCallback(shutdown);
WPAD_SetDataFormat(0, WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(0, rmode->fbWidth, rmode->xfbHeight);
while(!doreload && !dooff) {
CON_Init(xfb[fbi],0,0,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
//VIDEO_ClearFrameBuffer(rmode,xfb[fbi],COLOR_BLACK);
printf("\n\n\n");
WPAD_ReadPending(WPAD_CHAN_ALL, countevs);
int wiimote_connection_status = WPAD_Probe(0, &type);
print_wiimote_connection_status(wiimote_connection_status);
printf(" Event count: %d\n",evctr);
if(wiimote_connection_status == WPAD_ERR_NONE) {
print_and_draw_wiimote_data(xfb[fbi]);
}
VIDEO_SetNextFramebuffer(xfb[fbi]);
VIDEO_Flush();
VIDEO_WaitVSync();
fbi ^= 1;
}
if(doreload) return 0;
if(dooff) SYS_ResetSystem(SYS_SHUTDOWN,0,0);
return 0;
}
To make this example work, extra libraries must be linked in. Modify the standard Makefile LIBS line as follows:
LIBS := -lwiiuse -lbte -logc