FridgeMagnets

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FridgeMagnets
FridgeMagnets.png
General
Author(s)Titmouse
TypeOther game
Version0.34
Language(s)English
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg SensorBar.svg Loads files from the Front SD slot
FridgeMagnetsScreenShot01.jpg

Fridge Magnets is a little game that lets you move magnetic fridge letters about, bit of fun and learning for children.

Add your idea's by clicking on the discussion tab or here

NEW - check out my latest game 'High Octane' for Android devices *visit the Google Play Store*


Old clip taken from Ver0.23

Controls

Button Action
Wiimote A Button or Wiimote B Button Pick up letter
Wiimote A Button and Wiimote B Button Place a new letter
Wiimote D-Pad Scrolls the viewing area
Wiimote - Button / Wiimote + Button Zoom camera view
Wiimote 1 Button Remove selected letter
Wiimote 2 Button Collect up letters
Wii Remote Aim Highlight a letter
Shake Wiimote.svg Shake the letters
Wiimote HOME Button Back to the Homebrew Channel
Wiimote Power Button / Wii POWER Button / Wii RESET Button Power off / Standby / Reboot Wii


Technical stuff

I used MS Visual Studio (I do feel slightly soiled), with the following settings:-

Property pages
- Debugging
set command to: C:\devkitPro\devkitPPC\bin\wiiload.exe 
set Command Arguments to: FridgeMagnets.dol
- NMake
set Build command line to: make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/
Rebuild all: make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/
Clean Command line: make clean

Launch using visual studio by pressing F5 - this will run ‘wiiload.exe’ on the pc & pipe the compiled code (FridgeMagnets.dol) over to the Wii, the homebrew channel needs to be running to recieve.

Libraries used

 LIBS := -lpng -lz -lwiiuse -lbte -lfat -lasnd -logc -lm

Changelog

Version 0.34 - 23/10/2010

  • Added on-screen icons
  • Added wheel selector
  • Added screen shot feature
  • Added a sound for the new screen shot option
  • Changed the controls a bit (buttons A and B)
  • Added clear option
  • Tweaked the way one or many players interacted

Version 0.23 - 16/06/2010

  • Added the homebrew hand cursors - combined the ones without the numbers into a single grey image (saves time on loading) and modified the look, now thinner
  • Improved the way the letters are viewed when being picked up & dropped
  • Changed the 'Bye' screen to now show a pile of letters falling from the sky
  • Tweaked the welcome screen so it’s not clipped on other PAL/NTSC TV modes. Both the PAL 576 & PAL 480 views should look the same, but they don't, more letters can fit on the 50Hz screen, when in fact 50Hzs/576 should just show more detail. My Bad.
  • Changed the way shadows work
  • New better looking font - that old font was bad

Version 0.12 - 30/04/2010

  • Added up to 4 controllers
  • Added Sound
  • Added Bye Screen
  • Changed Intro screen
  • Detection of wiimote soft or hard shakes

Version 0.01 - 03/04/2010

  • First Release



BoltThrowerIcon.png FridgeMagnets.png HighOctaneIcon.png GameFrameWork.png


Thanks to
Cid2mizard - for the youtube clip


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