FridgeMagnets
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FridgeMagnets | |
General | |
---|---|
Author(s) | Titmouse |
Type | Other game |
Version | 0.34 |
Language(s) | English |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel | |
Peripherals | |
Fridge Magnets is a little game that lets you move magnetic fridge letters about, bit of fun and learning for children.
Add your idea's by clicking on the discussion tab or here
NEW - check out my latest game 'High Octane' for Android devices *visit the Google Play Store*
Old clip taken from Ver0.23
Controls
Technical stuff
I used MS Visual Studio (I do feel slightly soiled), with the following settings:-
Property pages - Debugging set command to: C:\devkitPro\devkitPPC\bin\wiiload.exe set Command Arguments to: FridgeMagnets.dol - NMake set Build command line to: make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Rebuild all: make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Clean Command line: make clean
Launch using visual studio by pressing F5 - this will run ‘wiiload.exe’ on the pc & pipe the compiled code (FridgeMagnets.dol) over to the Wii, the homebrew channel needs to be running to recieve.
Libraries used
LIBS := -lpng -lz -lwiiuse -lbte -lfat -lasnd -logc -lm
Changelog
Version 0.34 - 23/10/2010
- Added on-screen icons
- Added wheel selector
- Added screen shot feature
- Added a sound for the new screen shot option
- Changed the controls a bit (buttons A and B)
- Added clear option
- Tweaked the way one or many players interacted
Version 0.23 - 16/06/2010
- Added the homebrew hand cursors - combined the ones without the numbers into a single grey image (saves time on loading) and modified the look, now thinner
- Improved the way the letters are viewed when being picked up & dropped
- Changed the 'Bye' screen to now show a pile of letters falling from the sky
- Tweaked the welcome screen so it’s not clipped on other PAL/NTSC TV modes. Both the PAL 576 & PAL 480 views should look the same, but they don't, more letters can fit on the 50Hz screen, when in fact 50Hzs/576 should just show more detail. My Bad.
- Changed the way shadows work
- New better looking font - that old font was bad
Version 0.12 - 30/04/2010
- Added up to 4 controllers
- Added Sound
- Added Bye Screen
- Changed Intro screen
- Detection of wiimote soft or hard shakes
Version 0.01 - 03/04/2010
- First Release
Thanks to
Cid2mizard - for the youtube clip