FCE Ultra GX/es

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FCE Ultra GX
Fceugx.png
General
Author(s)Tantric
TypeConsole emulator
Version3.1.2
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot SD Gecko GameCube Memory Card USB mass storage device Internet

Un emulador de NES para Wii basado en el emulador en PC FCE Ultra v0.98.12.

Características

  • Soporte para el Wiimote, Nunchuk, Mando clásico, y el pad de GameCube
  • Soporte para ROMs de iNES, FDS, VS, UNIF, y NSF
  • Soporte para 1 a 4 jugadores 1-4
  • Configuraciones personalizadas de los controles
  • Carga de ROMs mediante SD, SDHC, USB, DVD, SMB, GC Memory Card y soporte de Zip, y 7z.
  • Compatibilidad de NES Compatibility basada en la versión 0.98.12
  • Filtros de sonido
  • Filtros gráficos (GX Chipset, Cheesy and 2x)
  • Soporte para el Zapper de NES

Introducción

FCE Ultra GX es un port modificado del emulador de Nintendo Entertainment System FCE Ultra 0.98.12 para PCs x86 (Windows/Linux). Con él, puedes emular juegos de NES en tu Wii o Gamecube. La versión 2 es un código totalmente reescrito basado en SNES9x GX

Instalación

  • Si estás usando el Homebrew Channel sólo tienes que copiar la carpeta apps del archivo a la raíz de tu SD.
  • Las ROMs y las partidas guardadas deben almacenarse fceugx/roms y fceugx/saves respectivamente, en la raíz de tu SD, disco USB o red SMB. Puedes copiar la carpeta fceugx a tu unidad.
  • Carga el emulador usando tu Loader.

Carga de juegos

Desde DVD

  • Las ROMs pueden grabarse en un DVD-/+R (tamaño máximo 4,7 GB y formato ISO 9660), pero necesitarás instalar el DVDx en tu Wii.

Desde red local (vía SMB)

Para utilizar el emulador vía red local requiere que tu Wii esté configurada a tu red inalámbrica y que hayas configurado un servidor. Debes proporcionar un nombre de usuario, contraseña, nombre de la carpeta y una dirección IP para iniciar sesión en el servidor (que deberás rellenar en settings.xml). Este archivo XML se genera una vez hayas arrancado el emulador y hayas entrado y salido de las Preferencias. Aquí tienes un ejemplo:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="192.168.4.19" description="IP del PC servidor" />
   <setting name="smbshare" value="wiifiles" description="Nombre de la carpeta a compartir" />
   <setting name="smbuser" value="yourusername" description="Usuario" />
   <setting name="smbpwd" value="yourpassword" description="Contraseña" />
</section>

/// No traducida esta parte: Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Juegos de la Famicom Disk System

Para cargar ROMs FDS, el emulador necesita la BIOS de la Famicom Disk System. Ponla en la carpeta roms y renómbrala a disksys.rom (debería ocupar 8KB).

Puedes cambiar los discos pulsando el botón A por defecto. Esta configuración puede cambiarse.

La compatibilidad es limitada, así que comprueba que el juego funciona en FCE Ultra 0.98.12 para Windows antes de preguntar.

Soporte

Hilo oficial y foro de suporte en TehSkeen

Controles

En el menú

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Acción
Gamecube D-Pad Up / Gamecube D-Pad Down o GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick o Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down o Classic Left Control Stick Navegar por el menú
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Elegir una opción
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Volver al menú anterior

Menú de selección de archivos

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Acción
Gamecube D-Pad Left / Gamecube D-Pad Right o GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck Control Stick or Nunchuck C Button Classic D-Pad Left / Classic D-Pad Right Abajo/Arriba una página completa
Gamecube D-Pad Up / Gamecube D-Pad Down o GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down o Nunchuck Control Stick o Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down o Classic Left Control Stick Navegar por la lista de archivos
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button o Izquierda Classic Right Control Stick Salir del menú de selección de archivo
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Subir un directorio
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Cargar archivo o abrir directorio

En El Juego (por defecto)

Los controles pueden cambiarse en el menú "Controller Configuration". Puedes deshabilitar la cruz en el menú "Controller Configuration".

GameCube Controller WiimoteHorizontal.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Acción
GameCube Control Stick o GameCube D-Pad Wiimote D-Pad Wiimote D-Pad o Nunchuck Control Stick Classic D-Pad o Classic Left Control Stick Dpad NES
Gamecube A Button Wiimote 2 Button Nunchuck Z Button Classic b Button A
Gamecube B Button Wiimote 1 Button Nunchuck C Button Classic y Button B
Gamecube X Button Classic a Button Turbo A
Gamecube Y Button Classic x Button Turbo B
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button SELECT
GameCube Control Stick o GameCube D-Pad Wii Remote Aim Wii Remote Aim o Nunchuck Control Stick Classic Left Control Stick Mira Zapper
Gamecube A Button Wiimote A Button o Wiimote B Button Wiimote A Button o Wiimote B Button Classic a Button Botón Gatillo Zapper
Wiimote 1 Button Wiimote 1 Button Wiimote 1 Button Insertar Moneda (Juegos VS)
GameCube START Button+Gamecube A Button or Gamecube C Control Stick Left Wiimote HOME Button Wiimote HOME Button Classic HOME Button Menú Emulador
Gamecube C Control StickRight Classic Left Control StickRight Modo Turbo
Gamecube C Control StickUp/Down Classic Left Control StickUp/Down Acercar/Alejar Zoom

Changelog

2.0.9 - January 27, 2009

  • Fixed a major memory corruption bug in FCE Ultra 0.98.12
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Changed GameCube controller back to menu from A+Start to A+B+Z+Start
  • Add option for horizontal-only video cropping
  • Decreased minimum game size to 8 KB
  • Fixed a bug with reading files < 2048 bytes
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes


2.0.8 - December 24, 2008

  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Overscan (cropping) setting now saved in preferences
  • Rewritten RAM/state saving - old state saves are now invalid
  • Minor bug fixes

2.0.7 - November 18, 2008

  • Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
  • Video code rewritten - now has original, unfiltered, filtered modes
  • Zoom option
  • 16:9 widescreen support
  • Full widescreen support
  • SDHC support
  • SD/USB hot-swapping
  • A/B rapid-fire
  • Turbo option
  • Video cropping (overscan hiding) option (thanks yxkalle!)
  • Palette changing fixed
  • Fixed audio 'popping' issue
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/fceugx/settings.xml)
  • GameCube - Added DVD motor off option

2.0.6 - October 21, 2008

  • Right audio channel corruption fixed (thanks cyberdog!)
  • Low pass audio filter turned off (muffles audio)
  • Changed to alternate audio filter
  • PAL Timing corrected
  • Cheesy/2X video filters fixed
  • Qoob Pro modchip support for GameCube (thanks emukidid!)

2.0.5 - October 19, 2008

  • Sound bug fixed - thanks eke-eke!
  • High quality sound enabled, lowpass filter enabled
  • Video threading enabled
  • Fixed timing error (incorrect opcode)

2.0.4 - October 15, 2008

  • Wii DVD fixed
  • FDS BIOS loading works now
  • FDS disk switching now consistently works with one button press
  • FDS saving implemented
  • 7z support
  • Faster SD/USB (readahead cache enabled)
  • VS coin now mapped to 1 button for VS zapper games
  • Changed GC controller mappings - Select - Z, Start - Start, Home - Start+A, Special - L

2.0.3 - October 1, 2008

  • Complete rewrite of loading code - FDS / UNIF / NSF support added!
  • VS games work (coin insert submitted by pakitovic)
  • Mapping of 'Special' commands - VS coin insert, FDS switch disk (default A)
  • 480p and DVD now available for GameCube
  • Improved stability - less crashes!

2.0.2 - September 19, 2008

  • Fixed network freeze-up problem
  • Zapper now mapped to A and B
  • Fixed auto-save feature
  • Performance slowdowns on Gamecube should be fixed
  • Will now attempt to load old save states with CRC filename

2.0.1 - September 6, 2008

  • Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and michniewski's cursor code
  • RAM game save support! Now you can save your games just like the NES did. By default game saves are saved/loaded automatically. This can be changed in the Preferences menu
  • Start/Select reversed mapping fixed for Wii controllers
  • Small bug fixes / improvements / tweaks

2.0.0 - September 1, 2008

  • Complete rewrite based on code from SNES9x GX and Genesis Plus GX
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD, USB, DVD, GC Memory Card, and Zip files
  • Game starts immediately after loading
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
  • One makefile to make all versions

Other versions

aksommerville

GameCube Controller Loads files from the Front SD slot WiiMote2.svg

Took Vicious1988's version, gutted the menu, and tweaked all around. Now load from any directory on SD file. SRAM saves are automatic. Take screenshots to PNG format. Works with GameCube pads and Wiimotes. Long file names for ROMs are not supported natively.

http://aksommerville.googlepages.com/fceu-wii-20080701.tar.gz
http://aksommerville.googlepages.com/fceu-wii-src-20080701.tar.gz

New version with nicer menu, classic controller + nunchuk, use IR as zapper, new scaler (but not as nice as GX...), sort of half-way complete:
http://aksommerville.googlepages.com/fceu-20080712.tar.bz2

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