Deadly Cobra Wii

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Deadly Cobra Wii
IconCobra.png
General
Author(s)User:Oibaf
TypeArcade game
LicenseGPL
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
WiiMote2.svg Nunchuck alternative.svg ClassicController.svg USB Keyboard Loads files from the Front SD slot

Deadly Cobra is an SDL-based game similar in gameplay to the classic Nibbles or snake game.

Basically the point of the game is to eat as many pebbles (in our case "Men") as possible without eating yourself or hitting a wall.

Features include both single and multiplayer modes, cool 2-D graphics and energizing music for each level.

Player 1 uses WPAD 1 or arrows keys, Player 2 uses WAPD 2 or WASD keys.

The original game for PCs was written by Jeaf Rousseau and Tom Lacaillade and ported to Wii by Oibaf.

The original project is hosted on http://deadlycobra.sourceforge.net/

Menu controls

WiimoteHorizontal.svg ClassicController.svg USB Keyboard Action
Wiimote D-Pad Classic D-Pad Arrows Move up/down/left/right in the menu
Wiimote A Button Classic a Button Enter Select current entry
Wiimote HOME Button Classic HOME Button Esc Ends the game

In-game controls

WiimoteHorizontal.svg ClassicController.svg Nunchuck alternative.svg USB Keyboard Action
Wiimote D-Pad Classic D-Pad Classic Left Control Stick Nunchuck Control Stick Arrows /WASD Cobra direction player 1/player 2
Wiimote + Button Classic + Button p/r key Pause/resume the game
Wiimote - Button Classic - Button m key Mute/unmute the sound
Wiimote 1 Button Classic y Button y key Yes
Wiimote 2 Button Classic x Button n key No
Wiimote A Button Classic a Button Enter Enter
Wiimote HOME Button Classic HOME Button Esc Enter menu
F12 Save a screen snapshot

Rules

  • Points
    • Fat Men = 4
    • Random Confused Men = 3
    • Skinny Men = 2
    • Sentry Targets = 1
  • Adventure Mode 1P
    • 50 points needed to advance to the next level.
    • 3 lives per game, +1 for every 3 levels completed (max 9 lives).
    • Difficulty is increased by +1 for every 3 levels completed (max difficulty 9).
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.
    • Beating Adventure Mode is possible.
  • Longest Snake Mode 1P
    • Only sentries appear.
    • 1 life per game.
    • Difficulty levels only affect speed.
  • H2H Delayed Respawn 2P
    • 2 player simultaneous mode.
    • When a player dies, he will not respawn until the next level or when the other snake dies.
    • 3 lives per game.
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.
  • H2H Instant Respawn 2P
    • 2 player simultaneous mode.
    • When a player dies, he will respawn immediatly.
    • 3 lives per game.
    • Difficulty levels affect speed, obstacles, quantity of men and length of snake.

Development

To build Deadly Cobra Wii, install devkitPro and SDL-Port and then run “make” in the source directory.

Reporting issues

Please report issues and feature requests in the Deadly Cobra Wii issue tracker on Github.

Media

v1.0

Changelog

v1.0

  • Initial release

License

Deadly Cobra Wii is GPLv2.

Authors

  • concept/code: outbak (Tom Lacaillade), DrZaiusX11 (Jeaf Rousseau)
  • code submission: Mr Noonan
  • artwork: DrZaiusX11
  • music: Cem Kaan
  • Wii porting: Oibaf