Shiny Red Tank
This is an old revision of this page, as edited by Bg4545 (talk | contribs) at 09:20, 24 November 2010. It may differ significantly from the current revision. |
Shiny Red Tank | |
![]() | |
General | |
---|---|
Author(s) | MetaFight |
Type | Platform game |
Version | 0.1.2a |
Links | |
Download | |
Downloadable via the Homebrew Browser |
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
![]() |
Player 1 | Player 2 |
---|---|---|
![]() |
Move / Look up | Move / Look up |
![]() |
Fire | Fire |
![]() |
Jump / Hover | Jump / Hover |
![]() |
- | Join in |
![]() |
Unstuck | Unstuck |
![]() |
Exit game | - |
Feedback / Bugs / Helping out
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
If you have found a bug, please don't hesitate to report it on the Bugs page.
If you'd like to contribute to the project, please refer to the contribution page.<br /> If you'd like to contribute to the project but you're not sure in what capacity, please consider the option posted on my User page.
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers