MLlib
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MLlib | |
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General | |
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Author(s) | Minishlink |
Type | Framework library |
Version | 1.0 |
Links | |
Download | |
Website | |
Discussion | |
Source |
The MLlib (or Minishlink's Library) is a simple library to develop on Nintendo Wii. Technically, it's a wrapper of libogc and others librairies. Coding with this lib on Wii is way easier and faster now ! :-) I created this because I needed a library with I could code with easy functions. It uses GX for drawing, libpng for handling PNG, and libs of libogc...
Features
- Proper code so that it's nice to see;
- Easy for all;
- Friendly functions;
- Handles drawing (lol);
- Sprite system;
- Handles PNG images, BMP soon;
- Write graphically text;
- MP3 system;
- MOD system;
- Input (Wiimote, Nunchuk, and extensions...) system;
- And much more...
How to install ?
On Windows
First you need to have devKitPro installed. Go install it ! ;)
Then, libpng for Wii must be installed.
- Download it at my FTP.
- Extract it and place the .a in "devkitpro\libogc\lib\wii" and the folder "png" in "devkitpro\libogc\include".
- It's done !
Now the MLlib.
- Download the MLlib on the Google Code MLlib page
- Extract the arhive and place the 3 folders where you want (recommended in C:\devkitPro)
- Info : "MLlib" folder is where the library is; "MLlib_" folder is where the source is (you can delete it if you want); "MLlib_Others" is where the template, examples, ressources are.
- Set the environment variable "MLPATH" to your path to the MLlib. (eg. "/c/devkitPro/MLlib" because it must be linux-style) To do that, open the Start menu, right-click on Computer -> Properties, then go to the advanced settings -> environments variables. Set it there. It's recommended to restart the computer.
- It should be done ! Go explore examples ! :D (test if it works via an example)
On Linux
First you need to have devKitPro installed. Go install it ! ;)
Then, libpng for Wii must be installed.
- Download it at my FTP.
- Extract it and place the .a in "devkitpro/libogc/lib/wii" and the folder "png" in "devkitpro/libogc/include".
- It's done !
Now the MLlib.
- Download the MLlib on the Google Code MLlib page
- Extract the archive and place the 3 folders where you want (recommended in /home/user/devkitpro)
- Info : "MLlib" folder is where the library is; "MLlib_" folder is where the source is (you can delete it if you want); "MLlib_Others" is where the template, examples, ressources are.
- Set the environment variable "MLPATH" to your path to the MLlib. (eg. "/home/username/devkitpro/MLlib") To do that, open and type in a new console:
export MLPATH=/path/to/MLlib
It should be done ! Go explore examples ! :D
(test if it works via an example)
On Mac OS X
You should be able to do it if you read Windows/Linux instructions. Updated tutorial will coming soon though, with Mac OS X ;)
Notes
Quickstart
For a quickstart, see the section How to install ? and go see the examples in the "MLlib_Others" folder ! ;)
Tutorials and Wiki
Some tutorials and more info are available at the MLlib Wiki.
Documentation
Online documentation is available here.
Error when compiling the template/examples ?
To test correctly the examples and the template, make sure you have done a "make clean" before, because it will give you the error
make[1]: *** No rule to make target `/home/minishlink/devkitpro/MLlib_Others/template/source/main.c', needed by `main.o'. Stop.
if you don't do this ! :p
Makefile & Commands
Editing Makefile
In order to use the MOD part of the MLlib, you need to uncomment the line "USE_MOD" at the top of the Makefile. It's the same thing when you need to compile code that uses MP3 or FAT.
Make
Compiles the project.
Make clean
Cleans the project, it destroys dependancies too.
Make run
It sends the app/game previously compiled to the Wii via the wiiload program. It's quiet useful because you don't need to type "wiiload projectXYZ.dol", "make run" is faster ! You have to put the original Wiiload program (eg. the command-line program, which is provided with Twilight Hack or HBC) in the system folder of your OS. Example : "C:\Windows\System32" for Windows ; "/usr/bin" for Linux ; "??? #FixIt" for MaxOSX.
Wiiload program can be downloaded here or in the Hackmii Installer (beta 3 or newer).
Make all
It cleans the project, then compiles and then sends to the Wii.
Bugs & Suggestions
If you have any bugs or suggestions, feel free to report them on Google Code.
See also
Special Thanks
- Chaosteil
- Cid2Mizard
- Crayon
- Dhewg
- Dykam
- EvilSpoon
- Feesh
- Mollusk
- Morukutsu
- NoNameNo
- Svpe
- T4ils
- WntrMute
- Zeblackos
and these communities :
- www.dev-fr.org + IRC Channel #dev-fr
- www.nintendomax.com
- www.wiibrew.org + IRC Channel #wiidev
- www.wiigen.fr
Update History
1.0 - May 31, 2009
- First public release