Splatter Castle
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Splatter Castle | |
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General | |
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Type | Platformer |
Version | 20090225 |
Links | |
[[here|Download]] | |
Source | |
Peripherals | |
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Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.
Controls
- Hold wiimote sideways
- Control pad to move
- Jump Button = 2
- Attack Button = 1
- Up+Attack = Special weapon
- B = Back Dash
- Home = home menu (up/down to change, 2 to confirm choice)
Development Notes
Status
- No sound yet
- No game save function
- Kind of short, and lacking in enemy types.
- Enemy collisions are a little awkward.
Stuff that will be in next release
- (TBA)
Added in v.20090225
- Various tweaks.
- Improved player collision with blocks.
- New Enemies:
- Will-O-the-Wisp
- Turbo Zombies
- The skeleton's bones now bounce, and there are skeletons with different weapons.
- New Levels
- Added lives system. If you run out of lives, you'll continue at the start of the level.
- Item shop (WIP). For now, everything is free, and most are similar to each other.
Added in v.20090127
- Backdash (press B)
- Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
- Fixed a block collision bug
- Weapon hits (a little) more precisely
- Fixed a bug preventing 'game over' when you die
- Greatly reduced HP
- Enemy: Leap Spiders
- Boss: The Tyrant
- Crouching attack
- Removed a bunch of redundant stuff; this version is smaller (oops)
Ideas / Stuff I may or may not add
(If you have some ideas, feel free to put them on the talk page.)
- More blood and gore
- A variety of weapons for both the player and monsters
- Item shop - buy weapons, skills
- Save point (or room or item, etc)
- Traps
- Stairs, ropes, etc
- "Rounds" for replay value. Changes based on number of times game is completed.