Difference between revisions of "Shiny Red Tank"
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==Changelog== | ==Changelog== | ||
+ | '''19 March 2009''', v0.1.2a | ||
+ | * Improved 2nd Player tracking. | ||
+ | * Hopefully fixed animation bugs. | ||
+ | |||
'''17 March 2009''', v0.1.1a | '''17 March 2009''', v0.1.1a | ||
* Minor physics tweaks | * Minor physics tweaks |
Revision as of 06:50, 19 March 2009
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General | |
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Author(s) | MetaFight |
Type | Game |
Version | 0.1.1a |
License | None yet |
Links | |
[[WiiBrew|Download]] | |
Source | |
Shiny Red Tank (working title)
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
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Action |
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Jump / Hover |
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Fire |
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... |
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Exit game |
Feedback
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers