In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Splatter Castle"

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m (Added HBB)
m (a few notes for next release)
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* No game save function
 
* No game save function
 
* Kind of short, and lacking in enemy types.
 
* Kind of short, and lacking in enemy types.
 +
* Enemy collisions are a little awkward.
  
 
===Stuff that will be in next release===
 
===Stuff that will be in next release===
Line 35: Line 36:
 
* Fixed a bug preventing 'game over' when you die
 
* Fixed a bug preventing 'game over' when you die
 
* Greatly reduced HP
 
* Greatly reduced HP
 +
* Enemy: Leap Spiders
 +
* Boss: The Tyrant
 +
* Crouching attack
  
 
===Ideas / Stuff I may or may not add===
 
===Ideas / Stuff I may or may not add===
Line 45: Line 49:
 
* Traps
 
* Traps
 
* Stairs, ropes, etc
 
* Stairs, ropes, etc
 +
* "Rounds" for replay value.  Changes based on number of times game is completed.
  
 
==Screens==
 
==Screens==

Revision as of 13:35, 27 January 2009

Splatter Castle
Splatter Castle Icon.png
General
TypePlatformer
Version20090118
Links
[[here|Download]]
Source
Peripherals
Wiimote1.svg Loads files from the Front SD slot

Splatter castle is a platform game for Wii. Development is still pretty early. Use at your own risk.

Controls

  • Hold wiimote sideways
  • Jump Button = 2
  • Attack Button = 1
  • Control pad to move
  • Up+Attack = Special weapon
  • Home = home menu (up/down to change, 2 to confirm choice)

Development Notes

Status

  • No sound yet
  • No game save function
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are a little awkward.

Stuff that will be in next release

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • A variety of weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Save point (or room or item, etc)
  • Traps
  • Stairs, ropes, etc
  • "Rounds" for replay value. Changes based on number of times game is completed.

Screens

Title Screen Screenshot