Difference between revisions of "OpenTyrianWii"
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| type = Game/Rail Shooter/Vertical | | type = Game/Rail Shooter/Vertical | ||
| author = Molokai | | author = Molokai | ||
− | |||
| download = [http://code.google.com/p/opentyrian-wii/downloads/list Google Code] | | download = [http://code.google.com/p/opentyrian-wii/downloads/list Google Code] | ||
| source = [http://code.google.com/p/opentyrian-wii/source/checkout Google Code] | | source = [http://code.google.com/p/opentyrian-wii/source/checkout Google Code] | ||
− | | peripherals = | + | | peripherals = {{Wiimote1}} {{FrontSD}} {{GCNController}} {{USBKeyboard}} |
}} | }} | ||
− | + | A Port of the rail shooter [http://code.google.com/p/opentyrian/ OpenTyrian] to Wii. | |
− | A Port of the rail shooter OpenTyrian to Wii. | ||
− | |||
==About== | ==About== | ||
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This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar. | This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar. | ||
− | This port is based on | + | This port is based on [http://code.google.com/p/opentyrian/ OpenTyrian] project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br. |
This README file was based on the README found on Nuvalo's old one. | This README file was based on the README found on Nuvalo's old one. | ||
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[[Category:Homebrew in Development]] | [[Category:Homebrew in Development]] | ||
+ | [[Category:Homebrew using SDL libraries]] |
Revision as of 09:33, 25 May 2009
OpenTyrian Wii | |
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General | |
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Author(s) | Molokai |
Type | Game/Rail Shooter/Vertical |
Links | |
[[Google Code|Download]] | |
[[Google Code|Source]] | |
Peripherals | |
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A Port of the rail shooter OpenTyrian to Wii.
About
This is a Wii adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code, maintained by mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
This README file was based on the README found on Nuvalo's old one.
This port is separate from Nuvalo's port, and has now replaced it (as you can see). It is fully functional and much more stable than the Wii-Linux version.
Gameplay
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
Installation
This port is still in the beta stage, and is only open if you build the executable yourself.
To play with this game, you need a homebrew enabled Wii console (Twilight hack or Homebrew Channel). And you will an SDCard.
Instructions for building located on project's Google Code site.
Known Issues
- Pressing A and B too quickly in the Game Menu can cause an exception.
- Network status unknown.
- Gamepad/keyboard statuses unknown.
TODO
- Add popup keyboard for Wiimote use.
Thanks to:
- mindless2112, syntaxglitch,emacs.hacker, yuriks.br and all the people behind the OpenTyrian project.
- Tantric for finishing the SDL port, including SDL_Net, as well as general support and troubleshooting (more as someone to bounce ideas off of).
- yuriks and mindless2112 of the OpenTyrian project for helping me track down the memory bugs.