In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Shiny Red Tank"

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==Changelog==
 
==Changelog==
'''v0.11a'''  (17/03/09)
+
'''v0.1.1a'''  (17/03/09)
 
* Minor physics tweaks
 
* Minor physics tweaks
 
* Implemented 2nd player.
 
* Implemented 2nd player.

Revision as of 18:58, 17 March 2009

SRTLogo.png
General
Author(s)MetaFight
TypeGame
Version0.11a
LicenseNone yet
Links
[[WiiBrew|Download]]
Source

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

WiimoteHorizontal.svg Action
Wiimote 2 Button Jump / Hover
Wiimote 1 Button Fire
Wiimote + Button ...
Wiimote HOME Button Exit game

Feedback

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.

Changelog

v0.1.1a (17/03/09)

  • Minor physics tweaks
  • Implemented 2nd player.


v0.1a (09/03/09)

  • Initial, buggy, release.

Thanks