In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Shiny Red Tank"

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==Controls==
 
==Controls==
{| class="wikitable"
+
 
 +
=== Player 1 ===
 +
{| class="wikitable" style="text-align: center"
 +
! {{WiimoteHorizontal}} !! Action
 
|-
 
|-
! Player !! Button !! Action
+
| {{Wiimote2Button}} || Jump / Hover
 
|-
 
|-
| {{Wiimote1}} || {{Wiimote2Button}} || Jump / Hover
+
| {{Wiimote1Button}} || Fire
 
|-
 
|-
| {{Wiimote1}} || {{Wiimote1Button}} || Fire
+
| {{WiimotePlusButton}} || ...
 
|-
 
|-
| {{Wiimote1}} || {{WiimotePlusButton}} || ...
+
| {{WiimoteHomeButton}} || Exit game
|-
 
| {{Wiimote1}} || {{WiimoteHomeButton}} || Exit game
 
 
|}
 
|}
  

Revision as of 05:41, 10 March 2009

SRTLogo.png
General
Author(s)MetaFight
TypeGame
Version0.1a
LicenseNone yet
Links
[[WiiBrew|Download]]
Source

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

Player 1

WiimoteHorizontal.svg Action
Wiimote 2 Button Jump / Hover
Wiimote 1 Button Fire
Wiimote + Button ...
Wiimote HOME Button Exit game

Hold the wiimote sideways.

Feedback

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.

Horizontal Lines

I control the horizontal, but not the vertical. See?







Changelog

v0.1a

Date Released: 09/03/09

  • Initial, buggy, release.

Thanks