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Difference between revisions of "QRevPAK"

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The archive does not provide a QRevPAK.xml file. If it's not present when you start Quake Rev PAK, the file will be created for you. Also, future releases might modify your current QRevPAK.xml with new updates, '''preserving''' your customized entries if detected.
 
The archive does not provide a QRevPAK.xml file. If it's not present when you start Quake Rev PAK, the file will be created for you. Also, future releases might modify your current QRevPAK.xml with new updates, '''preserving''' your customized entries if detected.
  
 
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[http://www.okawards.com/ crystal awards]
 
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Revision as of 11:00, 20 April 2012

Quake Rev PAK
QRevPAK.png
General
Author(s)Izhido
TypeGame engine
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot Local WiFi Internet GameCube Controller ClassicController.svg USB Keyboard USB Mouse


Quake Rev PAK is a collection of gaming engines, related to the Quake series of games by id Software, crystal awards modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.




Release 3a is out!

This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous!

To load them, be sure to check the new "Use GX-accelerated builds if available" option on the Quake Rev PAK launcher.


  • IMPORTANT: Release 3a is a fix to Release 3, compiled using libogc 1.8.9 . The previous release had many problems loading game data; this fix should solve most of them.




The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):

  • Quake (using the Q1Rev engine)
  • QuakeWorld (using the QWRev engine)
  • Quake II (using the Q2Rev engine)
  • Quake II Threewave Capture The Flag (using the Q2CTFRev engine)

Visit each page in order to learn to set-up and play the games.




The launcher is able to start these games, based on the data provided by the accompanying QRevPAK.xml file. This contains all the info required to launch a particular game, including:

  • Name
  • Description
  • Engine .dol/.elf filename
  • Arguments that are passed to the engine (as if they were passed on a command line)

By modifying QRevPAK.xml, you can add new engines, or alter the way the engines are launched; this can be really useful if you have mods that you would like to play using Quake Rev PAK, or to improve the existing ones.

The archive does not provide a QRevPAK.xml file. If it's not present when you start Quake Rev PAK, the file will be created for you. Also, future releases might modify your current QRevPAK.xml with new updates, preserving your customized entries if detected.

crystal awards



Original source code (C) 1996-2012 Id Software, Inc.

Modifications (c) 2009-2012 Heriberto Delgado.