Difference between revisions of "QRevPAK"
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| type = game engine | | type = game engine | ||
| author = Izhido | | author = Izhido | ||
− | | download = http://qrevpak.googlecode.com/files/QRevPAK. | + | | download = http://qrevpak.googlecode.com/files/QRevPAK.R3.zip |
| source = http://code.google.com/p/qrevpak/source/checkout | | source = http://code.google.com/p/qrevpak/source/checkout | ||
| peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} {{WiFi}} {{Internet}} {{GCNController}} {{ClassicController}} {{USBKeyboard}} {{USBMouse}} | | peripherals = {{wiimote1}} {{Nunchuck}} {{SensorBar}} {{FrontSD}} {{FrontSDHC}} {{WiFi}} {{Internet}} {{GCNController}} {{ClassicController}} {{USBKeyboard}} {{USBMouse}} | ||
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− | '''Release | + | '''Release 3''' is out! |
− | + | This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous! | |
− | + | To load them, be sure to check the new "Use GX-accelerated builds if available" option on the Quake Rev PAK launcher. | |
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Revision as of 07:32, 5 April 2012
Quake Rev PAK | |
![]() | |
General | |
---|---|
Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Quake Rev PAK is a collection of gaming engines, related to the Quake
series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development.
Release 3 is out!
This release introduces the first GX-accelerated builds of Q1Rev and QWRev. They run at 60fps (instead of the 30fps of the software-rendered ones), and look really gorgeous!
To load them, be sure to check the new "Use GX-accelerated builds if available" option on the Quake Rev PAK launcher.
The provided launcher will start the following games (provided that their respective game data files were copied into the installation folder):
- Quake (using the Q1Rev engine)
- QuakeWorld (using the QWRev engine)
- Quake II (using the Q2Rev engine)
- Quake II Threewave Capture The Flag (using the Q2CTFRev engine)
Visit each page in order to learn to set-up and play the games.
The launcher is able to start these games, based on the data provided by the accompanying QRevPAK.xml file. This contains all the info required to launch a particular game, including:
- Name
- Description
- Engine .dol/.elf filename
- Arguments that are passed to the engine (as if they were passed on a command line)
By modifying QRevPAK.xml, you can add new engines, or alter the way the engines are launched; this can be really useful if you have mods that you would like to play using Quake Rev PAK, or to improve the existing ones.
The archive does not provide a QRevPAK.xml file. If it's not present when you start Quake Rev PAK, the file will be created for you. Also, future releases might modify your current QRevPAK.xml with new updates, preserving your customized entries if detected.
Original source code (C) 1996-2012 Id Software, Inc.
Modifications (c) 2009-2012 Heriberto Delgado.