Difference between revisions of "Leveltool"
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{{Infobox homebrew | {{Infobox homebrew | ||
− | | image = [[ | + | | image = [[File:Leveltool.png]] |
| title = Leveltool | | title = Leveltool | ||
| type = utility | | type = utility | ||
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}} | }} | ||
− | ==About== | + | == About == |
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor. | Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor. | ||
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Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-) | Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-) | ||
− | ==Installation== | + | == Installation == |
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it. | Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it. | ||
− | ==Usage== | + | == Usage == |
Put the wiimote on a surface you want to use as a reference and press A. | Put the wiimote on a surface you want to use as a reference and press A. | ||
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination. | This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination. | ||
− | ==Screenshots== | + | == Screenshots == |
<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px"> | <gallery perRow="3" style="text-align:center;" widths="200px" heights="150px"> | ||
Image:Leveltool-screenshot.jpg|A screenshot of v0.4 | Image:Leveltool-screenshot.jpg|A screenshot of v0.4 | ||
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</gallery> | </gallery> | ||
− | ==Changelog== | + | == Changelog == |
v0.5: | v0.5: | ||
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* First public release | * First public release | ||
− | ==Credits and thanks== | + | == Credits and thanks == |
* suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image] | * suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image] | ||
* [[User:Marcan|Marcan]] for the [[Media:Wiimote_axis2.png|Wiimote axis drawing]] | * [[User:Marcan|Marcan]] for the [[Media:Wiimote_axis2.png|Wiimote axis drawing]] | ||
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* Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com | * Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com | ||
− | + | [[Category:Homebrew applications]] | |
− | [[ | + | [[Category:Homebrew using GRRLib]] |
+ | [[Category:Homebrew done in C++]] |
Latest revision as of 18:10, 10 August 2009
Leveltool | |
![]() | |
General | |
---|---|
Author(s) | Alanceil |
Type | Utility |
Version | 0.5 |
Licence | GPL |
Links | |
Download | |
Website | |
Discussion | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() |
About
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.
Please put any comments or suggestions on the Talk Page, I'd appreciate the feedback.
Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)
Installation
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
Usage
Put the wiimote on a surface you want to use as a reference and press A. This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
Screenshots
Changelog
v0.5:
- Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
- Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
- Add: Raw acceleration values in the debug info text
- Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.
v0.4:
- Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
- Chg: Message class now handles text drawing
- Add: Internal info on pressing B in the slider box screen
- Add: Arc graph showing current tilt
v0.3:
- Fix: Leftover cursor pixel from previous tests removed
- Chg: Measuring is done in degrees
- Chg: Verbosity of calibration screen decreased
- Add: Detection if Wiimote #1 is up and running
- Add: Pictures
- Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/
v0.2:
- First public release
Credits and thanks
- suw for the background image
- Marcan for the Wiimote axis drawing
- frontier for PNGU
- Crayon for WiiBuilder
- Teknecal for his tutorials
- The devkitPro developers
- The GRRLIB developers
- Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com