In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Leveltool"

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m (Added some wiki links)
m (Robot: Cosmetic changes)
 
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{{Infobox homebrew
 
{{Infobox homebrew
| image = [[Image:Leveltool.png]]
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| image = [[File:Leveltool.png]]
 
| title = Leveltool
 
| title = Leveltool
 
| type = utility
 
| type = utility
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}}
 
}}
  
==About==
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== About ==
 
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.
 
Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.
  
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Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)
 
Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)
==Installation==
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== Installation ==
 
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
 
Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.
  
==Usage==
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== Usage ==
 
Put the wiimote on a surface you want to use as a reference and press A.
 
Put the wiimote on a surface you want to use as a reference and press A.
 
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
 
This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.
  
==Screenshots==
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== Screenshots ==
 
<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px">
 
<gallery perRow="3" style="text-align:center;" widths="200px" heights="150px">
 
Image:Leveltool-screenshot.jpg|A screenshot of v0.4
 
Image:Leveltool-screenshot.jpg|A screenshot of v0.4
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</gallery>
 
</gallery>
  
==Changelog==
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== Changelog ==
  
 
v0.5:
 
v0.5:
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* First public release
 
* First public release
  
==Credits and thanks==
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== Credits and thanks ==
 
* suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image]
 
* suw for the [http://www.gnome-look.org/content/show.php/?content=96640 background image]
 
* [[User:Marcan|Marcan]] for the [[Media:Wiimote_axis2.png|Wiimote axis drawing]]
 
* [[User:Marcan|Marcan]] for the [[Media:Wiimote_axis2.png|Wiimote axis drawing]]
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* Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com
 
* Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com
  
 
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[[Category:Homebrew applications]]
[[category:Homebrew applications]][[category:Homebrew using GRRLib]][[category:Homebrew done in C++]]
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[[Category:Homebrew using GRRLib]]
 +
[[Category:Homebrew done in C++]]

Latest revision as of 18:10, 10 August 2009

Leveltool
Leveltool.png
General
Author(s) Alanceil
TypeUtility
Version0.5
LicenceGPL
Links
Download
Website
Discussion
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg

About

Missing a spirit level at home, I decided to use the Wiimote as a replacement. Over time, this tool evolved to something more like a protractor.

Please put any comments or suggestions on the Talk Page, I'd appreciate the feedback.

Note: If you use C++ and want to use GRRlib for drawing, you might want to have a look at the 'Draw' class (Draw.cpp & Draw.h). This thing kept me sane :-)

Installation

Download & extract the archive, and place it in your apps folder on your SD card so the Homebrew Channel can find it.

Usage

Put the wiimote on a surface you want to use as a reference and press A. This will start a calibration for minimum and maximum values of your Wiimote, afterwards you can put it on a target surface to see the difference in inclination.

Screenshots

Changelog

v0.5:

  • Chg: Slightly adjusted maximum value to reduce flickering near 90 degrees.
  • Chg: GRRlib is now responsible for all drawing needs. (Which means: more eye-candy)
  • Add: Raw acceleration values in the debug info text
  • Add: Freeze function on pressing Plus to freeze current values - this is interesting if you cannot see your screen.

v0.4:

  • Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
  • Chg: Message class now handles text drawing
  • Add: Internal info on pressing B in the slider box screen
  • Add: Arc graph showing current tilt

v0.3:

  • Fix: Leftover cursor pixel from previous tests removed
  • Chg: Measuring is done in degrees
  • Chg: Verbosity of calibration screen decreased
  • Add: Detection if Wiimote #1 is up and running
  • Add: Pictures
  • Add: Calibration for maximum value on the Wiimote when standing upright. These things are so unprecise :-/

v0.2:

  • First public release

Credits and thanks

  • Greetings to wiiwillrockyou.de and the users of www.wii-homebrew.com