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Awesum! I was waiting for this! --SwooshyCueb 00:15, 13 January 2009 (UTC)

This is the best abstract use of the Wiimote I've seen so far. Would you consider some kind of Wiimote feedback (audio or rumble) for when the Wiimote is level (or at a user-set angle)? This would free you from the screen when using it... --Fishears 10:34, 21 January 2009 (GMT)

I think rumble wouldn't be the best idea. Suppose you manage to balance it on a picture frame. Now, when you get it to a level position the Wiimote starts rumbling and falls off onto the ground (We all know -from several 'tests' with TV screens- that the ground would be the loser here). But using the in-built speaker sounds good (if I can figure out a good way to do this), consider the idea noted in TODO. --Alanceil 17:24, 21 January 2009 (UTC)
May I recommend flashing the Wiimote lights instead, as no one really knows how to use the Wiimote's built-in speaker in a practical context. --Pinecone 19:00, 21 January 2009 (UTC)
I actually had this idea when I started with 0.5. The reason I decided against it was that I know of only one way to do this, which is quite an ugly hack (Have a look at the source code of Wmlflash). Do you know of any other possibilities to flash the leds, preferably included in one of the devkitPro libraries ? --Alanceil 19:12, 21 January 2009 (UTC)
I thought you could change LEDs in wiiuse but now looking at the .h files it seems that your right. This seems like a big feature that the Devkitpro libraries are missing. I'm pretty sure that GlovePie has some way to do that.

Look at this:

D RB22
If this is true, this will rank pretty high on my "awesome!" scale :-) --Alanceil 23:45, 24 March 2009 (UTC)
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