Difference between revisions of "Shiny Red Tank"
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==Controls== | ==Controls== | ||
{| class="wikitable" style="text-align: center; width: 36ex" | {| class="wikitable" style="text-align: center; width: 36ex" | ||
− | + | ! {{WiimoteHorizontal}} || Player 1 || Player 2 | |
− | |||
− | ! {{WiimoteHorizontal}} || | ||
|- | |- | ||
| {{WiimoteDPad}} || Move / Look up || Move / Look up | | {{WiimoteDPad}} || Move / Look up || Move / Look up | ||
Line 36: | Line 34: | ||
| {{Wiimote2Button}} || Jump / Hover || Jump / Hover | | {{Wiimote2Button}} || Jump / Hover || Jump / Hover | ||
|- | |- | ||
− | | {{WiimotePlusButton}} || | + | | {{WiimotePlusButton}} || - || Join in |
+ | |- | ||
+ | | {{WiimoteAButton}} || Unstuck || Unstuck | ||
|- | |- | ||
| {{WiimoteHomeButton}} || Exit game || - | | {{WiimoteHomeButton}} || Exit game || - |
Revision as of 20:56, 20 March 2009
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General | |
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Author(s) | MetaFight |
Type | Game |
Version | 0.1.2a |
License | None yet |
Links | |
[[WiiBrew|Download]] | |
Source | |
Shiny Red Tank (working title)
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
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Player 1 | Player 2 |
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Move / Look up | Move / Look up |
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Fire | Fire |
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Jump / Hover | Jump / Hover |
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- | Join in |
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Unstuck | Unstuck |
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Exit game | - |
Feedback
Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.
Changelog
19 March 2009, v0.1.2a
- Improved 2nd Player tracking.
- Hopefully fixed animation bugs.
17 March 2009, v0.1.1a
- Minor physics tweaks
- Implemented 2nd player.
9 March 2009, v0.1.0a
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for Libwiisprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers