In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Shiny Red Tank"

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==Thanks==
 
==Thanks==
 
*Thanks to [[User:Chaosteil|Chaosteil]] for [[Libwiisprite]]
 
*Thanks to [[User:Chaosteil|Chaosteil]] for [[Libwiisprite]]
*Thanks to [[User:Armin Tamzarian|Armin Tamzarian]] for [[FreeTypeGX]]
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*Thanks to [[User:ArminTamzarian|Armin Tamzarian]] for [[FreeTypeGX]]
 
*Thanks to [[User:Arikado|Arikado]] for helping me get started.
 
*Thanks to [[User:Arikado|Arikado]] for helping me get started.
 
*Thanks to everyone responsible for [[DevkitPro]] and [[Libogc]]
 
*Thanks to everyone responsible for [[DevkitPro]] and [[Libogc]]

Revision as of 22:45, 9 March 2009

SRTLogo.png
General
Author(s)MetaFight
TypeGame
Version0.1a
LicenseNone yet
Links
[[WiiBrew|Download]]
Source

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

Player Button Action
Wiimote1.svg Wiimote 2 Button Jump / Hover
Wiimote1.svg Wiimote 1 Button Fire
Wiimote1.svg Wiimote + Button ...
Wiimote1.svg Wiimote HOME Button Exit game

Hold the wiimote sideways.

Feedback

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, or you can email me at the address listed in the game.

Horizontal Lines

I control the horizontal, but not the vertical. See?







Changelog

v0.1a

Date Released: 09/03/09

  • Initial, buggy, release.

Thanks