Difference between revisions of "Shiny Red Tank"
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Shiny Red Tank (working title) | Shiny Red Tank (working title) | ||
− | Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still | + | Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics. |
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet. | The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet. |
Revision as of 08:18, 9 March 2009
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General | |
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Author(s) | MetaFight |
Type | Game |
Version | 0.1a |
License | None yet |
Links | |
[[[1]|Download]] | |
Source |
Shiny Red Tank (working title)
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.
So, in short, this project still has a long way to go.
I hope you enjoy it!
-- MetaFight
Controls
Player | Button | Action |
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Jump / Hover |
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Fire |
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... |
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Exit game |
Hold the wiimote sideways.
Changelog
v0.1a
Date Released: 09/03/09
- Initial, buggy, release.
Thanks
- Thanks to Chaosteil for LibWiiSprite
- Thanks to Armin Tamzarian for FreeTypeGX
- Thanks to Arikado for helping me get started.
- Thanks to everyone responsible for DevkitPro and Libogc
- Thanks to the folks at #wiidev
- Thanks to the madness at #wiidevot
- Thanks to Team Twiizers