Difference between revisions of "MyLittleBall"
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| {{WiimoteAButton}} || Start game | | {{WiimoteAButton}} || Start game | ||
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| {{WiimoteHomeButton}} || Return from whence you came | | {{WiimoteHomeButton}} || Return from whence you came |
Revision as of 21:01, 13 February 2009
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General | |
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Author(s) | pinecone |
Type | Game |
Version | 1.0.0r2 |
License | BSD |
Links | |
[[here|Download]] | |
Source |
"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair. " -- Douglas Adams
MyLittleBall is the exciting new 'video game' that all the family can enjoy! Using latest technologies, MyLittleBall brings life to any party. Get ready for countless good times in your Living Room!
The new version features improved gameplay, a tamper-proof high-scoring system, background music and brand-spanking new graphics, courtesy of SpriteAttack!
Gameplay
Be the ball. Holding it 'normally', rotate the WiiMote left and right to control the aspiring exclamation mark up and up and up! Keep bouncing on the platforms to avoid falling (falling is a bad idea). See how many points you can get, then challenge your friends, family, secret lovers, teachers and co-workers!
Don't forget to bring a towel.....
Controls
Button | Action |
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Start game |
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Pasue game |
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Return from whence you came |
Rotate the Wiimote left and right to controll the ball. The larger your horizontal velocity, the greater the factor by which your horizontal velocity increases (but you don't really need to worry about that).
Screenshots
These screenshots are representative of gameplay. Some stuff has changed since:
Version jump
Before anyone else points this out, the jump from version 0.0.1 to 1.0.0 wasn't just to fuel my delusion that I was making progress. There were other reasons besides. The last version was pretty pants. The graphics from SpriteAttack have simply changed the game entirely, and on top of this, there are all manner of changes and tweaks which ought to have really been there in the first place.
High Scorings
So you thought you could cheat, huh? FTPed the high score file and modified it, did you? Well, unless you have more determination than a sense of when something is just really not worth pursuing, you will have failed, because accompanying the high score is an (albeit very simple and probably very breakable) hash. I don't doubt that the clever people in this community could have it broken without breaking a sweat, but all the same, I'd like to keep the highscore system as secure as possible, so that should I later decide to implement an online highscore store, I won't have to wipe everyone's existing highscores.
Oh - and anyone who hacks the system is obliged to create a new one.
Sounds like trouble
I had some excellent sound effects lined up for the game. I implemented them with success, and then went on to trying to add some background music. The background music was implemented with success, but at the expense of the sound effects. For some reason (probably a rather obvious one) I could not engineer them to work simultaneously. At the end, I decided to keep the music, mainly because it was the one that was working at the time of me giving up. If anyone would like to lend a hand, it would be very much appreciated.
Plot
This one's up to you. Submit a plot/storyline for the game on the Discussion page. The best (and most amusing) story will win.
Secret Sauce
At this point, for various boring reasons I can't be bothered to go into, I will not be officially releasing the source code. If you're really that keen to see some poorly written and messy C code, try typing in random requests to pastie.org. Who knows - you might get lucky!
Thanks for all the fish
- Big thanks to SpriteAttack for bringing some much needed character to the game
- Thanks to NoNameNo for the excellent GRRLIB
- Thanks to everyone responsible for DevkitPro and Libogc (there are too many to list!)
- Thanks to all those helpful, clever and patient people on #wiidev
- Thanks to Team Twiizers
- Thanks to anyone I forgot