Difference between revisions of "HighOctane"
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| title = HighOctane Demo | | title = HighOctane Demo | ||
| image = [[File:HighOctaneIcon.png]] | | image = [[File:HighOctaneIcon.png]] | ||
− | | type = | + | | type = arcade game |
| author = [[User:Titmouse|Titmouse]] | | author = [[User:Titmouse|Titmouse]] | ||
| version = 0.01 | | version = 0.01 | ||
| language = Orc | | language = Orc | ||
| download = Media:HighOctane.zip | | download = Media:HighOctane.zip | ||
− | | source = | + | | source = GameFramework |
| peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSD}} | | peripherals = {{Wiimote1}} {{SensorBar}} {{FrontSD}} | ||
| hbb = yes | | hbb = yes | ||
}} | }} | ||
− | + | [[File:HighOctane_ScreenShotOfDemo.png|High Octane demo ver0.01|thumb|238px]] | |
+ | <small>Add your ideas by clicking on the 'discussion' tab or [[Talk:HighOctane|here]]</small> | ||
+ | |||
+ | =='''NEW - check out my latest game 'High Octane' for Android devices *visit the Google Play Store*'''== | ||
+ | |||
+ | This project is still ongoing and I also have the [[BoltThrower]] project to do as well! | ||
+ | Currently I’m working on a map editor using SDL, this will allow the editor to be cross-platform as SDL allows things to be written efficiently as it has a good backbone and is well suited to the task, however the game itself will not make use of SDL. | ||
+ | Once the editor is done it will be possible to create the data need to coerce the game. | ||
+ | |||
<youtube valign="top" >TmdKhswPMsY</youtube> | <youtube valign="top" >TmdKhswPMsY</youtube> | ||
− | |||
− | + | == High Octane Demo == | |
+ | Global Warfare has devastated the world you once knew, now all that stands is a twisted wilderness of metal and concrete. High cities are now only a past memory; survivors like you either live in scattered towns or roam the wastelands as bandits. Your duty is to repel any scavengers form the easy pickings of your small town, HONOUR DEMANDS vehicle combat inside an arena where there can be only one outcome. | ||
Combat Arenas are now common place, leaving towns and resources intact. | Combat Arenas are now common place, leaving towns and resources intact. | ||
+ | |||
+ | == Controls == | ||
+ | Orientation is {{WiimoteHorizontal}} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Button !! Action | ||
+ | |- | ||
+ | | {{Wiimote1Button}} || Drive Forward | ||
+ | |- | ||
+ | | {{Wiimote2Button}} || Brake or Drive Backwards | ||
+ | |- | ||
+ | | {{WiimoteDPad}} || Turn Left/Right | ||
+ | |- | ||
+ | | {{WiimoteHomeButton}} || Back to the Homebrew Channel | ||
+ | |- | ||
+ | | {{WiimotePowerButton}} / {{WiiPowerButton}} / {{WiiResetButton}} || Power off / Standby / Reboot Wii | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Ideas for future versions == | == Ideas for future versions == | ||
Line 68: | Line 95: | ||
− | + | == Changelog == | |
− | + | === Version 0.01 - DEMO - 9/12/2010 === | |
− | |||
*First Release | *First Release | ||
*In progress - changed 2D to 3D overhead view as this allows camera & other stuff not possible in 2d | *In progress - changed 2D to 3D overhead view as this allows camera & other stuff not possible in 2d | ||
Line 76: | Line 102: | ||
*Brake marks will remain everywhere | *Brake marks will remain everywhere | ||
− | + | <BR> | |
+ | ---- | ||
+ | [[File:BoltThrowerIcon.png|link=BoltThrower]] | ||
+ | [[File:FridgeMagnets.png|link=FridgeMagnets]] | ||
+ | [[File:HighOctaneIcon.png|link=HighOctane]] | ||
+ | [[File:GameFrameWork.png|link=GameFramework]] | ||
---- | ---- | ||
'''Thanks to'''<br> | '''Thanks to'''<br> |
Latest revision as of 15:41, 31 March 2015
HighOctane Demo | |
![]() | |
General | |
---|---|
Author(s) | Titmouse |
Type | Arcade game |
Version | 0.01 |
Language(s) | Orc |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() |
Add your ideas by clicking on the 'discussion' tab or here
NEW - check out my latest game 'High Octane' for Android devices *visit the Google Play Store*
This project is still ongoing and I also have the BoltThrower project to do as well! Currently I’m working on a map editor using SDL, this will allow the editor to be cross-platform as SDL allows things to be written efficiently as it has a good backbone and is well suited to the task, however the game itself will not make use of SDL. Once the editor is done it will be possible to create the data need to coerce the game.
High Octane Demo
Global Warfare has devastated the world you once knew, now all that stands is a twisted wilderness of metal and concrete. High cities are now only a past memory; survivors like you either live in scattered towns or roam the wastelands as bandits. Your duty is to repel any scavengers form the easy pickings of your small town, HONOUR DEMANDS vehicle combat inside an arena where there can be only one outcome. Combat Arenas are now common place, leaving towns and resources intact.
Controls
Button | Action |
---|---|
![]() |
Drive Forward |
![]() |
Brake or Drive Backwards |
![]() |
Turn Left/Right |
![]() |
Back to the Homebrew Channel |
![]() ![]() ![]() |
Power off / Standby / Reboot Wii |
Ideas for future versions
At the start of each duel a player has the option to design his/her own vehicle from a list of parts. Custom made cars will help to increased the playability and depth of the overall game.
Vehicle parts list
- Chassis Type
- Weapon Attachments
- Fuel Tank / Fuel Types
- Tyre Type
- Breaks
- Engine
- Suspension
- Armour
- On Board Computer
- Car Accessories (todo)
- Extra Features (todo)
Drivers personal items
- Medical kit
- Credits (buy extra items)
- Equipment List
- Hand Weapons
- Extra Items (todo)
Driver combat readiness
- Skill
- Stamina
Vehicle performance
- Road Grip
- Road Handling
- Chassis Size
- Overall Weight
- Horse Power
- Armour Effectiveness
- Firepower
Supply pick ups
- Extra Fuel
- Bonus Boost
- Extra Weapons
- Quick Repair
Key road side buildings
- Refuelling Point (optional)
- Repair Point (optional)
- Upgrading Point (optional)
Changelog
Version 0.01 - DEMO - 9/12/2010
- First Release
- In progress - changed 2D to 3D overhead view as this allows camera & other stuff not possible in 2d
- Loads maps, gfx, fonts & Lwo objects
- Brake marks will remain everywhere
Thanks to
Cid2mizard - for the youtube clip