User:Diego pmc/PMC's Text-Based Game Engine/Documentation/Introduction
1. Introduction
1.1. About
PMC's Text-Based Game Engine is, as its name implies, a program with which you can make text-based games. It was released in June 2009 and was developed by Paul-Cristian Manta (hence "PMC"). The program is written in the C++ programming language.
I started working on this text-based game maker for learning purposes. I did my best to make both the source code and the actual program as efficient and easy to use and understand as I could. If, however, you find any problems with the program, please take the time to tell me about it. For contact details see Section 7: Let Me Know.
1.2. Features
PMC's Text-Based Game Maker allows the user to create text-based games by using nothing more than just a simple text editor such as Notepad.
The game engine supports the standard locations and dialogs found in virtually all adventure text-based games, but is also able to render turn-based battles, to which one may add ASCII art animations if he wishes to do so. The game also supports dialog options for the user as well as inventory management.