How exactly does this work? You say that it wont install anything to the Wii's NAND but... what does it do? It doesn't move the system menu does it?--Flyguy 21:30, 28 July 2009 (UTC)
- I'm assuming this is a memory patch therefore it's only temporary. --djdynamite123 21:45, 28 July 2009 (UTC)
- So, does that mean that it is like the Gecko OS hooks and you have to reload the system menu through Banana Patcher?--Flyguy 22:12, 28 July 2009 (UTC)
- Yes I believe so, since it isn't permanent just a memory patch, so you will require the sd file all the time, this is good for those who don't like to install to nand. --djdynamite123 22:21, 28 July 2009 (UTC)
And what about the hacks for 3.3? Do I have to use the same as for 3.2? Thanks Edit: ok, I see; I've just remembered preloader can't be used in 3.3 --anonimo200 7:51, 29 July 2009 (UTC)
I found that this patcher(v1) is only working with the patched IOS36 v3094, but not the old unmodified IOS36 v1042. It failed the ES_identify with that old IOS36. Is it a bug?--Emumadman 12:17, 29 July 2009 (UTC)
- No, since preloader works in the same way, requiring the fake sign bug in IOS36. --djdynamite123 15:01, 29 July 2009 (UTC)
- But an original IOS36 v1042 already got all the things including fake signing bug and nand permissions. Even though Menu Loader, AnyTitle Deleter or Nand Dumper could work with that version without any problems.--Emumadman 21:15, 29 July 2009 (UTC)
- If you are on 3.2 it should work with old IOS36 v1042. But maybe having an old IOS36 but a new firmware can give you problems. For that reason I always recommend to update through Wii Menu. I added a mini-tutorial for those who want to run Banana Patcher with cIOS without having to recompile.--Marcmax 12:18, 30 July 2009 (UTC)
- Thanks! Now I use cIOS rev14 and Banana Patcher v1 got no problem.--Emumadman 16:32, 30 July 2009 (UTC)
Hi, the removal of the health check screen and replace with menu background hack doesn't seem to be working on my 4.1E. I'm using Banana Patcher with the hex 249 edit. Though to be honest I can't see how it would work anyway? Surely if these hacks are not in NAND, then the minute you shut your Wii down, the patches go? So do we need to run this everytime we turn the Wii on, for the hacks to be active in memory? Thanks. —Preceding unsigned comment added by Logan (talk • contribs) 02:34, 1 August 2009 (UTC)
- Yes, it must be run everytime to apply hacks. If you want permanent patches use Preloader. For that reason, I think remove health check screen or similar hacks are very useless for Banana Patcher (but very useful for Preloader, of course). Banana Patcher was made mostly for GC region free and copy protected games. Anyway, that patch works for me in 4.1E. --Marcmax 07:39, 1 August 2009 (UTC)
I tried to run this but it just lock up my machine. I have a usa machine with 4.1 I used the 4.1u hack file and only chose copy protection removal and move disk channel. I did do the trucha bug restore any thoughts/??? I was trying to load startpatch and/or preloader but I cannot get them to work..
Ncc-1701 17:18, 9 October 2009 (UTC)
ok I redid the hacks file and now it does not lock my machine but it does not do what it is suppose to either. It goes by too fast but it looks like it says the three things I told it to do but it does not do it. I still cannot copy save files and I still cannot move the disk channel. I ran the program and than tried to copy a save file but it would not do it.
Ncc-1701 18:28, 9 October 2009 (UTC)