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==Configurable delay when transitioning from menu to game for double strike mode?==
==Configurable delay when transitioning from menu to game for double strike mode?==
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Great job on the emulator. I installed it because I was interested in its PC Engine support. As the owner of an XRGB-Mini upscaler, I thank you from the bottom of my heart for implementing double strike mode. Not only is the compatibility superior to Hugo, the graphics look wonderful and it serves as a viable alternative to a real PC Engine. Thank you so much! I have a somewhat unusual request though. Could you possibly implement an optional delay/countdown - defaulting to 5 seconds - which takes effect when exiting the menu in order to start (or resume) emulation? The reason for this is that, when switching between 240p and 480p, it takes about 5 seconds for the output of the XRGB-Mini (over HDMI) to 'settle' again. This is relevant when enabling double strike mode because the user interface is still rendered at 480p. Because PC Engine ROMs tend to initialize instantly, Mini users miss a few seconds of the introduction - where applicable. Granted, it doesn't affect gameplay at all but having this feature would be a really nice touch for the Mini owners among us.
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Great job on the emulator. I installed it because I was interested in its PC Engine support. As the owner of an XRGB-Mini upscaler, I thank you from the bottom of my heart for implementing double strike mode. Not only is the compatibility superior to Hugo, the graphics look wonderful and it serves as a viable alternative to a real PC Engine. Thank you so much! I have a somewhat unusual request though. Could you possibly implement an optional delay/countdown - defaulting to 5 seconds - which takes effect when exiting the menu in order to start (or resume) emulation? The reason for this is that, when switching between 240p and 480p, it takes about 5 seconds for the output of the XRGB-Mini (over HDMI) to 'settle' again. This is relevant when enabling double strike mode because the user interface is still rendered at 480p. Because PC Engine ROMs tend to initialize instantly, Mini users miss a few seconds of the introduction - where applicable. Granted, it doesn't affect gameplay at all but having this feature would be a really nice touch for the Mini owners among us. [[User:Kerframil|Kerframil]] 05:30, 10 April 2012 (CEST)