In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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: Byte 4 - Proportion of force clockwise (0x00..0x07)
 
: Byte 4 - Proportion of force clockwise (0x00..0x07)
 
: Byte 5 - Force (0x00..0xFF)
 
: Byte 5 - Force (0x00..0xFF)
: Byte 6 & 7 - 0x00
+
: Byte 6 & 7 - No effect, set 0x00
    
; Constant Force
 
; Constant Force
 
: Byte 2 - 0x10
 
: Byte 2 - 0x10
 
: Byte 3 - Force Clockwise and Anticlock (0x00..0xFF - 00x00 is to right, 0x80 is zero force, 0xFF is to left)
 
: Byte 3 - Force Clockwise and Anticlock (0x00..0xFF - 00x00 is to right, 0x80 is zero force, 0xFF is to left)
: Byte 4..7 - set 0x00
+
: Byte 4..7 - No effect, set 0x00
    
; Auto/Anti Center (Complex) : This is similar to a spring force, but force is constant towards/away from angle points. Multiple of these can be stacked in different slots to emulate a spring and any angle.
 
; Auto/Anti Center (Complex) : This is similar to a spring force, but force is constant towards/away from angle points. Multiple of these can be stacked in different slots to emulate a spring and any angle.
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: Byte 5 - Anticlockwise force (0x00..0x0F)
 
: Byte 5 - Anticlockwise force (0x00..0x0F)
 
: Byte 6 - Anticlockwise Resist = 0x00, Assist = 0x01..0x0F
 
: Byte 6 - Anticlockwise Resist = 0x00, Assist = 0x01..0x0F
: Byte 7 - Unknown mystery command, pulls to center/left/right dependent on value.
+
: Byte 7 - No effect, set 0x00.
    
; Auto/Anti Center (Complex) : Is this any different to '0x11'?
 
; Auto/Anti Center (Complex) : Is this any different to '0x11'?
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