In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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606 bytes added ,  10:09, 29 August 2010
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More than a year later, a new version is released. With this version, the engine has been completely re-written and ported from C to C++. For the first time, this version of the engine comes with precompiled demos with source code that will help people learn how to use it faster. This version of the engine has been designed with flexibility and extensibility in mind. Users can create their own model format loaders and renderers, use their own materials, etc...and they will be fully compatible with the core engine.
 
More than a year later, a new version is released. With this version, the engine has been completely re-written and ported from C to C++. For the first time, this version of the engine comes with precompiled demos with source code that will help people learn how to use it faster. This version of the engine has been designed with flexibility and extensibility in mind. Users can create their own model format loaders and renderers, use their own materials, etc...and they will be fully compatible with the core engine.
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== Version 0.5.1 ==
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Change log:
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*Better memory management
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*Added an advanced screenshot function
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*Added offClick onOver and offOver functions to buttons
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*Added getType, getParent, getNext and getChild functions to N2D and NODE classes
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*Improved directional lights constructor
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*new type(WINDOW) for 2d system
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*Added a custom expansion for 2d nodes and 3d nodes. This will allow more flexibility.
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*Increased flexibility of Tev system (now using more efficiently, same number of TEV stages let you do a little more)
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*Lighing speed boost, speed up the engine about 8%
    
<youtube>ODQTgp446Hc</youtube>
 
<youtube>ODQTgp446Hc</youtube>
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**IR pointers for up to 4 players
 
**IR pointers for up to 4 players
 
**Buttons
 
**Buttons
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**Windows
 
**Transparency
 
**Transparency
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**Highly configurable
 
**Highly configurable
 
**Extensible design
 
**Extensible design
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**Advanced screenshot function
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